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The Crusade

D&D (3.5)

Flaws

Let’s face it: we can’t all be perfect, and people don’t enter the adventuring profession because they’re normal. But yet, fantasy is full of perfectly formed, mentally sound individuals saving the world while the incompetent world watches. That’s not accurate, and if life teaches us anything, it’s that the more perfect an individual seems, the more they’re screwed up on the inside.

Everyone has their little ticks, and these things often make you stronger.

Choosing Flaws

Flaws are chosen during character creation, or gained by traumatic events. They are counted in the same section as feats, although it does not cost a feat point to gain them.

A character may begin the game with a maximum of 2 flaws, and can only gain more with the consent of the DM.

Reading a Flaw Entry

Flaws read like Feats, with a few differences.

Name: The name of the flaw.

Prerequisites: Some flaws have requirements.

Summary: Basic summary of the flaw.

Severity: A few flaws, such as OCD or Kleptomania, have differing levels of severity. Each severity level is listed separately with its own detriments and benefits.

  • Detriments: What makes this is a flaw.
  • Benefits: Character benefits to compensate for this flaw.

List of Flaws Available

Flaw Prerequisites Detriments/Benefits
Acrophobia None You cannot stand heights
Alcoholic Con +14 You find yourself at the bottom of a bottle…
Ambidextrous None You have equally strong hands, and can never decide which one to use.
Arachnophobia None You have quite the fear of spiders and other arachnids.
Automatonophobia None You fear constructs, dolls, and puppets.
Bibliophile Literate You cannot resist the printed word.
Cassandra’s Curse None You know the future.
Colorblindness Must be able to see Your color vision is not quite right.
Disorganized None You are disorganized and clutter seems to follow you where ever you go.
Epilepsy None Epilepsy causes a character under stress to have seizures.
Estranged None Because of what you have done everyone has come to hate you.
Farsighted Must be able to see You cannot see nearby.
Hallucinations None You see things that aren’t really there.
Heartless None You do not know the difference between right and wrong.
Hermeralopia None You cannot see in bright light.
Horrible Luck None Even doing your best makes you screw up
Jinxed Horrible Luck Bad things seem to always happen to you.
Haphephobia None You actively avoid physical contact
Hunted None Someone is always hunting you and one day they will find you
Hydrophobia None Water is scary
Kleptomania None You have a compulsion to steal
Lalophobia None You are afraid to speak.
Magical Hydrophobia None Your body rejects water
Metal Allergy None Your body rejects metal
Narcolepsy None Whenever you need to fight, you fall asleep.
Nearsighted Must be able to see You cannot see far away.
Nyctalopia None You cannot see in the dark
Obese Dex less than 14 Let’s just say you enjoy a good feast. Ten times a day.
Overresearched Must know more than five languages. You think too much about what you’re saying, and you tend to mix languages because of it.
Overwhelming Empathy None You feel others pain.
Prejudice None People are prejudiced against your character for some reason
Pyrophobia None You have an extreme fear of fire
Spell Allergy None Any time you are in proximity to magic, you sneeze
Stagnophobia Con +12 You have a fear of staying in one place to long
Twitchy Dex +15 Varied (See Severity)
Worst Luck None You seem to always fall short at the worst possible moment, right when it matters most.
Triscadecaphobia Int +15 An inexplicable, intense fear of the number 13