Still on for tomorrow, not a shopping session: What can be had is as follows:
Item Questions
What do the 2 Glow Pearls do?
o Pearl of Power: Lvl 17
o Pearl of Shattering Might – Property: Increases Melee Damage bonus dice on Critical to d10’s
Daemonbane:
Reminds you that each component can be used separately while still maintaining communication capability up to a mile distant.
What can I buy easily?
Any “Magic Weapon” or “Magic Armour” up to +3 at standard cost Note: this is items like “Magic Weapon +3”, no additional properties or powers. Any potion lvl 10 or less. Any Arcane ritual lvl 12 or less, any standard ammunition. Any other consumable up to lvl 9. Anything outside these will be a dice roll, calling in favours from friends/organisations or commissioning it especially.
What ’bout the stuff I was looking for?
| Who | Item | Lvl | Available? | Price | Alternate | Notes |
|---|---|---|---|---|---|---|
| Ben | Githweave Runic Armour | 13 | No | 12,000 | Cloth Runic Armour +4 (Red Silk Robe) | Supplied aat huge discont by Sages |
| Ben | Eagle Eye Goggles | 12 | No | |||
| Ben | Bracers of the Perfect Shot | 3 | Yes | 1,100 | Heroic Tier only available | |
| Jet | Totemic Belt | 11 | Yes | Free | Wolf Totem: Given to you by Jannesson Torg | |
| Jet | Charger’s Headdress | 12 | No | Hood of the Wolf | Your Fathers Headdress, given by Jannesson Torg | |
| Jet | Stern Mountain Totem | 15 | No | Totemic Spear +3 | ||
| Jet | Strikebacks Level 10 Uncommon; | 10 | Yes | 6,500 | ||
| Jet | Antipathy Gloves Level 10 Uncommon; | 10 | No | |||
| Jet | Stone of Earth | 12 | Yes | 13,000 | 2 available | |
| Jet | Potion of Vitality; | 15 | Yes | 1,000 | 4 available | |
| Jet | Boots of Spider Climbing | 5 | Yes | 1,000 | ||
| Jet | Lucky Charm | 14 | No | |||
| Norreth | Circlet of Indomitability | 8 | Yes | 3,400 | ||
| Norreth | Goggles of Night | 14 | 21,000 | 1 pair available but you do not know if they will work against magical darkness. | ||
| Norreth | Circlet of Second Chances | Yes | 680 | |||
| Norreth | Hat of Disguise 5000 head | 10 | Yes | 5,000 | Party has a number of amulets of seeming | |
| Norreth | Backlash Tattoo | 9 | Yes | 4,200 | ||
| Norreth | Belt of Vim | 8 | No | |||
| Norreth | Shielding Girdle | 10 | No | |||
| Norreth | Cord of Divine Favor | 13 | Yes | Free | Free through Temple of Chauntea | |
| Norreth | Power Jewel | 5 | Yes | 1,000 | ||
| Norreth | Ebony Fly | No | ||||
| Norreth | Iron Armbands | 6 | Yes | 1,800 | ||
| Norreth | Boots of Eagerness | No | ||||
| Norreth | Amulet of Seduction +3 | 15 | Yes | 20,000 | Upgrade Cost | |
| Norreth | Wyvernscale Teleporting Armour +3 | 12 | No | 13,000 | Drakescale Teleporting Armour +3 | |
| Other | Pearl of Power (1st level Spell) | 1,000 | ||||
| Other | Scimitar +1, Special Power: Defending | 8,315 | ||||
| Other | Lens of detection | 3,500 | +5 on Perception Check (Standard Action) | |||
| Other | Wand of Invisibility (37) charges | 3,330 | Standard Action: A per spell | |||
| Other | Potion of Charisma | 300 | +4 Charisma for 10 minutes | |||
| Other | Potion of Dark Vision | 300 | ||||
| Other | Ring of Invisibility | 20,000 | ||||
| Other | Rod of Splendour | 25,000 | ||||
| Other | Ring of Protection +3 | 18,000 | ||||
| Other | Cloak of the bat | 24,000 | ||||
| Other | Staff of Life (11) charges | Free | Heal 20 points damage as standard action: Not rechargeable. | |||
| Other | Large Steel Sheild +4 of spell resistance | 81,170 | Encounter: Immediate interrupt; Grants save against any one effect which can be saved against at +5 on saving throw | |||
| Other | Shocking Greataxe +3 | 21,000 | Does 3d10 Lightning damage on Critical to opponent and any enemy adjacent to opponent |
Other Stuff:
Source materials: Yes to Martial Power 2 and PH3.
House Rules
Skills Checks: If Untrained you cannot support skill check. You may attempt a normal skill check for an untrained skill
Shield: Can be used with Arm slot items, Shields are off hand items
Item Creation: Enchanting magical Items takes a Week of elapsed time per Bonus and /or power. This timing is additive per plus and power. A simple +1 weapon would take one week, a +2 weapon would take 3 weeks. A +5 weapon with a daily ability and two properties would take 37 weeks. Level based items will take a number of weeks equal to the level of the item to make.
Next Session
You get eleven days before your next call to action during that time you can train, shop, make contacts as required. This session will be an information and Role playing session leading up to the next adventuring decision.
During the eleven days time you get the following:
- News from Temple of Helm
- News from Lord Sedral:
- News from Methrammar Aerasume:
- News of Prisoners
- About Citadel Gareloth
Party Tasks:
- Sort Gear (Done As above)
- Train up (where needed – feats etc)
- Divine Norreth and Thorn to check in on temples
- Goodbye party with Oryeh and Sturm, including toasts to the fallen Bjarn. using our posh wine of course
Jet
- Jet wants guidance from Primal Spirits about the upcoming showdown, what is the local focus for this
- Bond with Daemonbane
- Make Plans for Righting the wrongs committed against his Tribe
- There is no way to speed up the Bonding time with Daemonbane. It is a phychic and emotional interweaving of minds and emotions with a sentient item. It cannot be hurried
- Scry Citidal garaloth
- Scry The Grey Wolves
- Scry the Orcs and their little wizards.these should all work as they’re not protected by Mythals.
- See if we are the top feeders in town, or if there are adventurers in the guild of higher level than us.
- Specific Info on tannaruk and daemonFey in this region over last 1000 years or so, commonly used gates, alliances with other monster varieties, weaknesses, conduits back to the abyss to strike them at their dark hearts etc

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