The hobgoblin values of strength and honor hold true for the Krangi, and their attitudes about themselves and others are founded upon these principles. However, the Krangi also believe that they are the only creatures that possess honor, and that every material possession rightfully belongs to them. This is not manifested as greed. The Krangi do not want to own every material possession, but those that they do want they believe are theirs. The Krangi value of strength also dictates that violence is an acceptable solution to every problem. If a Krangi is able to kill someone, he has power over their most important possession: their life. Without their life, a Krangi cannot have strength and cannot gain honor, so controlling another’s life grants control over every other aspect of their life. Thus, demonstrating the power to kill through violence grants the stronger Krangi complete control over the weaker one. In Krangi society, killing a member of a lower caste, if a sufficient reason can be provided, is not a crime.
As a byproduct of their devotion to physical strength, the Krangi are a very pragmatic people. If one Krangi is better than another at a particular task, the more proficient Krangi should perform that task. Finally, beauty is a concept that is foreign to the Krangi. Things are designed for a purpose, and anything that does not directly serve that purpose is extraneous and a waste of time, materials, or effort.
Their skin is usually a light brown or maroon coloring; yellow or tan skin is uncommon. Krangi faces have a goblinoid resemblance, but are squarer than the other hobgoblin subraces. The Krangi have two small tusks that extend from their lower jaw. At their longest, these tusks extend up to the broad, flat nose near the center of the face. The nose is usually a light gray or bluish gray color, but can be as dark as navy blue.
Krangi facial hair is confined almost entirely to the chin, where it grows thick and bushy. Like their facial hair, the Krangi hair grows long and thick, and is usually very dark. This hair is almost always braided into one or two long strands, and it hugs the shape of the head closely. Krangi eyes tend towards the lighter end of the spectrum: tan, gold, yellow and light brown. The pupil is usually black, but occasionally is red. These “red eyes” are considered by the Krangi to be blessed at birth, and are expected to assume positions of leadership quickly.
Krangi females are very similar to their male counterparts, with only a few exceptions. They generally have the same skin and hair coloration, but they do not possess facial hair, and their body hair is less prominent.
Male 5'3" +2d12 (inches) 140 lbs x (2d4) lbs
Female 5' +2d12 (inches) 125 lbs x (2d4) lbs
Adulthood: Middle Age: Old: Venerable: Maximum:
22 yrs 80 yrs 120 yrs 160 yrs +3d20 yrs
Due to their aggressive warmongering, the Krangi have many enemies, but they do understand the usefulness of peace. The Krangi are content to war with anyone, but will make peace with just about anyone (with a few notable exceptions), so at any given time, they will be fighting or preparing to fight about half of their neighbors, and will be at peace with the other half. The Krangi’s main purpose foe establishing peace is trade. The humans have demonstrated that they are willing to negotiate, trade, and make peace with the Krangi, and this makes them less offensive than the hated elves, or worse, the dwarves. Krangi have little contact with other gnomes or halflings. The Krangi are much more amenable to humanoids. Just about any Medium humanoid is welcome in Krangi society, provided that they abide by the laws and social regulations.
The largest concentration of Krangi lies in the Kingdom of Norga-Krangrel. It is still the goal of the Krangi to reconquer the lands of Kruk-Ma-Kali (an ancient hobgoblin king) and the current kruk, Krokal-Marg, frequently declares war on the kingdom’s neighbors to the north. They speak the Hobgoblin language and at least one other, since they must communicate with both humanoids and civilized races. Krangi generally speak all languages (except Hobgoblin) with an accent, but it is subtle and hard to detect.
The Church of Endless Night is the state sponsored religion, but all lawful evil religions have a place, albeit an inferior one. The Krangi do not allow any faiths that are not of lawful evil alignment. They watch clerics of other faiths closely, and they often arrest the clerics for little or no reason. Those found establishing congregations of other gods are arrested and executed, their temples are destroyed and their holy symbols defaced. The Krangi arrest any parishioners as well, though they may save themselves from executing by converting. Despite this, most of the other evil faiths and several of the neutral ones have an underground congregation or two. Attendance is always low, however, both because of the danger it presents and the lawful evil tendencies of the Krangi population.
Just about every one of the core classes is present in Krangi society. Clerics and fighters are extremely common, and monks and sorcerers are also popular, less so the gladiator, infiltrator, ranger, rogue or shaman. Barbarians, druids and wizards are rare. Of all the classes, only the bard, Basiran dancer, paladin and spellsinger are never seen in Krangi society. While it is theoretically possible for a Krangi to follow most of these career paths, no instance has ever been documented.