Malediction of Despair
The sorcerer curses his subject with regard to a specific action. The next time the subject engages in that action, her normal dice pool is not rolled. A chance roll is made, instead. The curse can be as general (“Your next attack in combat is doomed to failure!”) or as specific (“When next you feed upon a blind Christian at midnight…”) as the caster chooses. The curse remains until its conditions are met. If the subject suspects that she is cursed by this ritual, the player may spend a Willpower point and make a Composure + Resolve roll. If this roll yields more successes than were achieved to invoke the malediction, the curse ends without ever coming to pass.
The action to activate this power is contested, pitting the sorcerer’s Intelligence + Academics + Theban Sorcery against the subject’s Resolve + Blood Potency. Resisting in this manner is reflexive.
Offering: A lock of hair from the subject.