The party has begun their quest for a cure to the plague that is beginning to spread. As of so far the Druid has found ways to get the party in trouble. With his sense of curiosity has woken a sleeping Ogre, causing a the creature to become angry and thus caused the prideful barbarian to fall unconscious from a mighty blow of it’s club. Somehow the party managed to survive thanks to the power of the Illusionist and his Staff of fireball. They roasted the Ogre and rest for the night.
During the night a visitor came to the camp. With his deck of cards he began tempting any near him to a game of chance. The Adventurers luck was high and altogether they walked away with a Keep and magic item for the Druid and a magic item for the Barbarian. The Ranger managed not to get her self killed.
The next morning the adventurers consulted a map found on the dead ogre and followed it to an invisible Portal. Upon stepping through the Druid, barbarian, and Ranger found themselves inside a caves chamber. Here they discovered an echo that not only repeated the opposite of what was said but also, if said correctly had the power to give what was said. At this point the Druid obtained a sword, knowledge of his magic item and the second half to his enchanted map. The Barbarian obtained knowledge for his item as well as relieved just how slow he really is. The three left and regrouped with the Illusionist and headed onward.
After some time they came across a fog covered bridge leading over a chasm.
