Dead Gods

Interlude

May 27, 2011 19:50

Say what ya like, but the Sensates are good to their word. With the help o’ that Gemmy cutter, Prixm, the Society built a ‘traption that could give the rest of you lot the your old memories back. ’Course somethin’ that big can’t be got without payin’ the sodding music. To tumble to the dark of his past, a sod’d have to let the machine nick his recent experiences. Even the most canny cager’d be a bit peery ’bout those prospects.

Regardless of your choice, chant is that you are truly some of the most canny cutters in the whole City of Doors. Even the addle-coved bubbers and barmies hear your names following what went down at the Signers’ case. Without your help, the Sensates and the Sinkers woulda both lost the highest of their high-ups. Sure, Factol Ambar had his name ‘scribed in the dead-book, but you kept a full-scale Faction War from breakin’ out. ’Sides, his successor, Bereth Avata, is doing just fine as far as the Godsmen lann it.

The factioneers among you soon find that small bunches of berks have twigged to your philosophical flavor. Even if you tell ‘em to pike it, the sods keep markin’ every one of your screeds. ’Ventually yo manage to get out-of-town and visit other burgs—whether in the Outlands or the wider Planes.

No matter where you park your ears, though, you don’t find any dark of the Illuminated’s high-up, Martran.

Almost before you tumble to it, a year passes.

A Shadow in Sigil

May 02, 2011 21:28

The Lost Valley

May 02, 2011 21:24

The Heroes of Rivenhelm found themselves in an impossible valley located underneath a massive glacier. The vale was populated by the outlandish—giant reptilian behemoths, human/dwarf hybrids, cannibalistic halflings and the remnants of the legendary Ninth Legion of Nerath.

While tracking Martran and her minions, the party observed the oppression of valley natives by soldiers of the legion. Our heroes managed to play forces of the Legion against the nascent resistance movement. With the help of their newfound ally, Lucian Ravenna, the party followed their enemy to the Pyramid of the Undying.

The heroes faced the arcanist’s most powerful servants. The sorcerer Damasca, Scav Spellthief, Relka the Choker, Gi-Akma the Gith Mystic and Vohx all fell before the adventurer’s might. The party then turned to stop Martran’s rite of divine ascension. One by one the heroes destroyed the focusing crystals crucial to the ritual.

A wave of light washed over their vision and they found themselves in a featureless white room. They were not alone. A disheveled old man in green robes, surrounded by seven singing canaries. “Well, you seem to be in a pickle,” he greeted them. The old man told the party, “I showed you this so that you would know what my girl was up to—you must stop her.”

When asked what was going on, the man merely said:

“Sorry. Don’t have the time. Time is short. Doesn’t matter how tall you are. My girl ‘s about to put you back in the Cage and I can’t go there. Well, I could, but then I couldn’t get out. It’s a cage you see, The Cage…. And The Lady… Well, she doesn’t like me or my family all that much.”

The party then awoke standing in a city stretching before them. A city that stretching UP before them.

The Necropolis Eye

May 02, 2011 21:19

Several weeks ago a motley collection of adventurers banded together with a singular goal—to kill Deus Mortua Martran.

The disciple of famed duelist Silvinia the Flash…
A half-eladrin Arcane Archer exiled from the Last Spire of Cendriane…
The hero of the village of Nenlast…
An orphaned girl driven by rage to a pact with infernal forces…

These four heroes—all wronged by the insidious arcanist—joined battle against a contingent of the 48 Severed Skulls. The orcish raiders were defeated and the adventurers learned of their common cause.

While tracking another portion of the Severed Skulls the newly-formed party were directed by a talking raven to the tower of Ereya, Crone of the Witchlight Fens. At the witch’s abode, the heroes were tasked to recover an artifact of immense power—The Necropolis Eye.

The adventurers traveled to the abandoned city of Rivenhelm, where the Eye was last seen. The party found the ruins overrun with Goblins, Kobolds and Orcs of the Severed Skull. While the heroes scoured the former outpost of Nerath, they came to terms with events from their past. Lorne reclaimed his mother’s blade, Oneiros encountered his best friend in the ruins and Cersei reaped revenge on the creature that killed her father.

The party defeated the Hobgoblins who ruled the town and retrieved the Necropolis Eye…

…only to lose it after facing combat with Vohx, Commander of the Severed Skulls and chief lieutenant of Martran. The heroes regrouped to give chase to the half-orc, following her through a portal leading to the Lost Valley.