Based on ‘Night of the Caretaker’ from The Flood published by Pinnacle Entertainment.
Based on ‘Dead Man Walkin’’ from Saddle Sore published by Pinnacle Entertainment.
Based on ‘Engine Trouble’ from More Adventures in Arkham Country published by Chaosium.
Based on ‘Against the Howlers’ from The Weird White North Trail Guide published by Pinnacle Entertainment.
Based on ‘The Winter War’ from The Great Northwest Trail Guide published by Pinnacle Entertainment.
Arriving in Gomorra the posse were sent a request by the Pinkertons to investigate Jack Dougherty, a former miner who had apparently seen some cultist activity out in the maze. Dougherty was tracked to the local flophouse where the posse arrived in time to prevent his death at the hands of several Chinese men. Dougherty explained that he had heard weird noises out at the Labyrinth Mine and accompanied the posse to investigate further. Searching the mineshaft, the posse confronted a Chinese sorcerer and his followers who had a large number of eggs in their possession. The sorcerer caused one of these to hatch during the fight, revealing what appeared to be a dragon within. The posse were able to defeat the cultists and destroyed the remaining eggs to prevent them falling into the wrong hands.
Locations Visited
Gomorrah, California
Important NPC’s
Jack Dougherty
Important Events
• From the tattoos on their arms, the Chinese men were identified as working for Kang. It was unclear what they hoped to do with the eggs, but it was assumed that Kang wished them all hatched so he could harness their power.
• Once Kang’s men had been dealt with, the posse continued north to meet with Born-in-a-Bowl who used Sees-Far-Ahead’s skull to commune with his spirit. Each member of the posse received a vision of Grimme being killed by his flock out of desperation and hunger. Grimme returned to life as a Servitor and gathered those responsible for his death as his circle of Elders. Sees-Far-Ahead explained that the only way to kill Grimme was to kill him and all 13 of his followers within 1 hour of each other. Once a year, on the 23rd August, the elders reunite on the anniversary of the death of the real Grimme to feast with their lord and this would be the only opportunity to get all of them together. Sees-Far-Ahead also explained that, if they could activate a number of petroglyphs hidden around the west coast, they would be able to perform a ritual to generate a great flood that would destroy Grimme and his followers in one go. The posse realised that the symbol they saw in the Wailing Hole was one of these petroglyphs.
• Sees-Far-Ahead confirmed that Grimme’s Elders would rise from the dead an hour after death unless all were killed together. He also confirmed that Father Ambrose was one of the 13, explaining how he was able to return from the grave during their visit to Jehosaphat Valley.
• Born-in-a-Bowl performed a ritual to help the posse track the petroglyphs. Her finger would continue to show the posse the way and they headed north in search of the first symbol.
Based on ‘Into the Maze’ published by Pinnacle Entertainment.
Based on ‘The Last Stop’ published by Pinnacle Entertainment.
Born-in-a-Bowl’s finger lead the posse back to California, pointing towards Jehosaphat Valley, the location of Lost Angel’s graveyard for non-believers. Seeing that it was heavily defended, the group entered the chapel pretending that Walks-in-Two-Worlds was dead. The priest, Father Ambrose, refused to leave the posse alone to “grieve” and they were forced to kill him in order to sneak into the boneyard. The finger pointed the way to an underground ossuary where they managed to find Sees-Far-Ahead’s skull but, by the time they emerged from the tunnels, Father Ambrose had returned to life and was warning the guards. The posse managed to escape by entering a guard tower and leaping off the walls, narrowly avoiding death from the cannons mounted in the other towers.
Locations Visited
Jehosaphat Valley, California
Important NPC’s
Father Ambrose
Important Events
• While searching for Sees-Far-Ahead’s skull, the posse encountered a creature made from the bones of several different bodies, seemingly fused together to make a collective. They narrowly were able to defeat the creature, suffering serious wounds in the process. It was this fight that delayed the posse from making their escape before Father Ambrose recovered.
• There were a number of carved sarcophagi present in the boneyard, each with a face carved into its top. The posse were unable to determine if these had any special significance before they left the graveyard.
Based on ‘Jumpin’ Jehosaphat!’ from The Flood published by Pinnacle Entertainment.
At the request of Senator Keeley, the posse travelled to Tombstone to join a convoy of supplies heading south to Mexico. Keeley explained that the Pikertons had been contacted by a group wishing to help the Mexicans against the occupying French armies. Meeting with their contact, Miguel Cruz, the posse learned that a number of his soldiers had recently died after their water supply had been poisoned. When these soldiers returned as zombies that night, the posse realised that there was a greater risk than just the French soldiers. Assaulting a nearby fort, which the posse initially believed to be controlled by the French, they discovered that the source of the poison was actually barrels of a green fluid owned by Bayou Vermillion. After dealing with Juan Carlos Burgos de Diaz, the commander of the fort, the posse ensured that all barrels of the fluid were destroyed, preventing any of the warring factions from using it.
Locations Visited
Tombstone, Arizona
Mexico
Important NPC’s
Senator Keeley
Miguel Cruz
Juan Carlos Burgos de Diaz
Important Events
• The posse believed that Keeley had been aware of the Bayou Vermillion fluid before sending them south, and had only agreed to help the Mexicans to allow the group to get close enough to destroy it. It was unclear how Keeley knew about this, or, if his story was genuine, who asked him to intervene in the war. It was also impossible to determine if the fluid was stolen from Bayou Vermillion or if they were operating in the area.
• The animated dead raised by the fluid moved and attacked much faster than other examples the posse had faced in the past. Whatever chemicals were in the fluid seemed to super-charge the zombies and return to them some of the skills they had in life.
Based on ‘Don’t Drink the Water!’ published by Pinnacle Entertainment.
Arriving at the town of Harmony, the posse learned that the Necessity Alliance were living on a small mesa in the Maze. There they discovered that Born-in-a-Bowl had been taken by members of the Rattlesnake Clan, a rival tribe of Indians who consorted with dark powers. Led by Eyes-Like-Fire, and accompanied by Weematai, the posse tracked the Rattlesnake Clan to a nearby cave complex. There, they were able to find Born-in-a-Bowl, who had been left close to death by the Clan’s torture, and defeated a member of the Clan who had the ability to become insubstantial.
Locations Visited
Harmony, California
Important NPC’s
Eyes-Like-Fire
Weematai
Born in a Bowl
Sarah Daly
Important Events
• On their way to the Necessity Alliance mesa, the posse rescued Sarah Daly from a group of Indians who had tied her to an obelisk-like rock in the maze. It was speculated that these may have been member of the Rattlesnake Clan as it appeared they were attempting some sort of ritual. Sarah, the sister of Shelly Daly, appeared to have been injured by the Indians as there was blood on her clothes but, upon inspection by Doc. Smith, there was no sign of any wounds.
• Weematai and Eyes-Like-Fire were able to save Born-in-a-Bowl’s life using their tribal magic. When told about the posse’s quest to find Sees-Far-Ahead, Born-in-a-Bowl requested Walks-in-Two-Worlds to cut off one of her fingers. She explained that the finger would show the posse the way to Sees-Far-Ahead’s location. She also said that, if Sees-Far-Ahead was no longer alive that they should bring her his skull
• The posse showed Born-in-a-Bowl the tattoos left by Gennotoka during their journey into the Hunting Grounds. She was able to confirm that the marking was done by a member of the Order of the Raven, but was unable to explain why such a person would have let a group of white people live.
Based on ‘Tribal Warfare’ from The Flood published by Pinnacle Entertainment.
