This creature is located in the
Wolves are pack hunters known for their persistence and cunning.
Agility: d10 Smarts: d6(A) Spirit: d6 Strength: d10 Vigor: d8
Pace: 12 Parry: 6 Toughness: 6
Climbing d10, Fighting d10, Guts d6, Notice d8, Stealth d10, Tracking d6
Bite/Claw: Strength + d6
Fleet-Footed: Roll a d10 when running
Improved Frenzy: Two Fighting attacks without penalty
Keen Senses: +2 to Notice rolls involving senses
Low Light Vision: Ignores penalties for Dim and Dark Lighting.
Pounce: Leap 1d6" to gain +4 to its attack, Parry -2 until next turn
Quick: Keep drawing card until 5 or higher.
Possible Adventure Ideas
Ambush (1 Mountain Lion Extra)
Have the mountain lion make a Stealth roll if successful it gets the drop on the Posse and uses its Pounce attack to try to bring down one of them. If unsuccessful, deal initiative normally. The mountain lion fights until killed.
Night Ambush (1 Mountain Lion Extra)
The mountain lion makes a Stealth (with +2 Darkness bonus) to get a ‘Held Action" on the Posse (or the Drop if they don’t have anyone on watch). It uses its Pounce attack to try to bring down one of them (the one on watch first). If unsuccessful, deal initiative normally. The mountain lion fights until killed.