When you reach certain experience point thresholds, you become a CHAMPION.
Each threshold is like a new level and you pick a new domain or battlefield power. These accrue simultaneously with you regular level. Upon gaining your first champion level, you also gain a default power, determined by your race/class. If you are eligible for more than one, you select the one you want.
| Level |
XP |
| 1 |
25,000 |
| 2 |
50,000 |
| 3 |
100,000 |
| 4 |
200,000 |
| 5 |
350,000 |
| 6 |
500,000 |
| 7 |
650,000 |
| 8 |
800,000 |
| 9 |
+150,000 per level |
| Race/Class |
Bonus power description |
| Dwarf |
Dwarf Friend |
| Elf |
Burning Creed |
| Fighter |
Martial Glory |
| Sage |
Studious Apprentices |
| Expert |
|
| Alchemist |
Fire trap |
| Psion |
Courageous |
| Ability |
Requisites |
Effect |
| Adminstrator |
Any |
+2 Wealth & Social for any 1 city |
| Agile Tactics |
Any |
PC and attached unit may change face freely |
| Arrow Deflection |
Any |
PC and attached unit have +1 AC versus missile fire |
| Assassin |
Fighter, Expert |
??? |
| Battlefield Arcana |
Sage |
PC and attached unit gains a eldritch blast attack (as Fireball) |
| Blessed |
Sage |
PC and attached unit gain a reroll of a failed attack or saving throw. Unit can also strike units hit only by magic weapons |
| Elvish Pact |
Elf |
Attached domain gains the ability to recruit elves |
| Counterspell |
Sage |
PC and attached unit can reroll one save versus spell made on the unit per turn |
| Courageous |
Any but Sage |
PC and attached unit may reroll one morale check per battle |
| Dwarven Pact |
Dwarf |
Attached Domain gains the ability to recruit dwarves |
| Dwarven Clansmen |
Dwarf |
Gain 3 units of Dwarven Crossbowmen or Heavy Infantry with no upkeep |
| Elven Crechemates |
Elf |
Gain 2 units of Elven Warriors with no upkeep |
| Evasive |
Expert |
??? |
| Faithful Disciples |
Sage |
Gain a shrine in a domain location |
| Fearless Leader |
Fighter, Dwarf, Elf |
Grants +2 Morale to attached unit |
| Financial Genius |
Any |
Merchant + 3 (adds to domain rolls managed by this character vs. poverty) |
| Furious Sorcery |
Sage |
Spellcasting does +1 damage (7 damage) and has a -1 save (reduce damage by 1d3-1) |
| Godhammer |
Dwarf |
Attached unit does +1 damage versus extraplanar creatures |
| Guild Companions |
Expert |
Gain 2 ranger units free of upkeep |
| Healing Might |
Sage |
Restore 1d4 figures back to fighting health up to half the destroyed units |
| Hero |
Champion level 3 |
??? |
| Inspiring |
Any |
Prophet + 3 (adds to domain rolls managed by this character vs. Despair) |
| Invincible Hero |
Champion level 5 |
??? |
| Judicious Mind |
Any |
Magistrate + 3 (adds to domain rolls managed by this character vs. Corruption) |
| Last Ditch Defender |
Dwarf, Fighter, Expert |
Grants unit a free attack against any unit that kills it |
| Lucky |
Any |
Gain +4 on checks and saving throws on domain turns that you make |
| Martial Glory |
Fighter, Dwarf, Elf |
Gain +4 military value in domain |
| Military Acumen |
Fighter or Vigilant Watchman |
Once per domain turn lower a military obstacle by 1 |
| Overwhelming Sorcery |
Sage |
Saves versus attack spells cast against enemy opponents are made at -2 or does maximum damage |
| Peacemaker |
Expert |
Once per domain turn lower a social obstacle by 1 |
| Profitable Sideline |
Any |
Gain 1 treasure per turn |
| Relentless |
Dwarf |
PC and attached unit take an extra hit to kill |
| Sagacious |
Any |
Sage +3 (adds to domain rolls managed by this character vs. ignorance) |
| Shiledbearer |
Fighter |
PC and attached unit always make saves versus Death |
| Skilled Apprentices |
Sage |
Gain 3 war mages units with no upkeep |
| Stealth |
Expert |
PC and attached unit gain Stealth |
| Sticky Fingers |
Expert |
Domain gains +4 Wealth |
| Studious Pupils |
Sage, Elf |
Gain a school in the domain |
| Undead Bane |
Sage |
PC and attached unit gain +2 to hit versus undead and have +1 on armor and +2 versus saves and morale checks caused by undead units |
| Vigilant Watchman |
Any |
Guardsmen + 3 (adds to domain rolls managed by this character vs. disorder) |
| Warrior Retinue |
Fighter |
Gain a unit of mounted heavy knights with no upkeep |
| Wealthbringer |
Sagacious or Financial Genius |
Once per domain turn lower a wealth obstacle’s level by 1 |
| Zealous Followers |
Fighter, Sage |
Gain a unit of Heavy Infantry and a Holy Man with no upkeep |