Domain
Default Domain turns are given at the rate of 2 per month.
(currently due to enthusiasm domain turns are accruing at the rate of 2 per week or six per month)
A value check is a 1d20 + modifiers roll versus a target number of 8
A saving throw is a 1d20 + modifiers roll versus a target number of 12
These actions may be taken during a domain turn:
| Domain action | Rules |
|---|---|
| Accumulate Treasure | Wealth check vs. DC 8 gives +1d4 treasure |
| Attack a location | Send troops to a target location |
| Disband an asset | eliminate an asset an it’s upkeep cost |
| Establish an asset | Make three successful asset checks versus each of military/wealth/social (one per domain turn). Difficulty is versus 12 + assets cost or benefit value for that asset. Failed rolls reduce all difficulties by one if you continue construction. Spend 1 point of treasure for a +1 bonus on the roll, up to +5. |
| Establish or Erase a location | Create or Raze a new site in an domain |
| Move an Asset | Move units to a new location |
| Punish Atrocity | destroy a scapegoat and remove 1d4+2 atrocity points |
| Rectify Disruption | Remove 1d4+2 points of disruption from an asset |
| Repair an Asset | Heal units HD equal to military value |
| Solve an Obstacle | Sent units to address an obstacle |
| Withdraw Treasure | Turn 1 treasure into 500 gp * wealth (3 treasure into 1000 gp * Wealth, 6 treasure into 1500 gp * Wealth, etc. ) |
Domain assets include both troop units and buildings. The following is a list of Domain assets that can be constructed and their effects. The values of M, W, S, P, and Sa indicate the amount of Military, Wealth, Social, Production, and Sanitation value they provide. Negative costs indicate an upkeep. Building certain buildings will unlock upgrades or other buildings.
| Asset | M | W | S | P | Sa | Description |
|---|---|---|---|---|---|---|
| Aquaduct | 0 | 0 | 0 | 0 | 2 | Reduces disease |
| Library | 0 | 0 | 2 | 0 | 0 | Increases culture, assists with arcane research |
| Market | 0 | 2 | 0 | 1 | 0 | Provides all basic goods for the Market Class of the town |
| Militia Muster | 1 | 0 | 0 | 0 | 0 | Town can produce 2 militia units when attacked ( 5 figures each, light infantry ) |
| School | 0 | 2 | 0 | 0 | 0 | Raises Minimum Worker Skill to Poor, Population considered literate, Services of 5th level sage available |
| Waterwheel | 0 | 0 | 0 | 2 | 0 | Increases production |
Certain structures must be created in order to recruit and maintain certain unit types. These become available to construct as soon as you have an alliance with a source of the troops.
| Asset | M | W | S | P | Sa | Description |
|---|---|---|---|---|---|---|
| Atelier (At-ell-yae) | 0 | 0 | 2 | 2 | 0 | Allows construction of siege engines. |
| Barracks | 2 | 0 | 0 | 0 | 0 | Allows one unit to eliminate upkeep cost. Allows recruitment of basic troop types. |
| Graveyard | 2 | 0 | 1 | 0 | 1 | Allows recruitment of basic undead |
| Palisade | 2 | 0 | 0 | 0 | 0 | Allows construction of ‘fortification troops’ |
| Shrine | 0 | 0 | 2 | 0 | 2 | Provides the services of a 5th level sage, allows recruitment of new units |
| Stable | 2 | 1 | 0 | 1 | -1 | Allows recruitment of cavalry and purchase of horses |
| Were-rat Nest | 2 | 0 | 0 | 0 | -1 | Allows recruitment of Wererat troops |
These are conversion assets that may be constructed. All these are straight checks against DC 12. All convert at a rate of 2:1.
| Asset | Description |
|---|---|
| Community Aid | Converts wealth to social |
| Farming Subsidy | Converts wealth to food |
| Healthcare | Converts wealth to sanitation |
| Military Spending | Converts wealth to military |
| United Efforts | converts social to wealth or military |
Troops that are currently available for recruitment are listed below. Recruiting a unit below will create a 10 figure unit in most cases (fewer in the case of demi-humans and special cases). Recruiting these units requires a barracks. Recruiting more advance units requires a larger military infrastructure. Troops can only be produced that upkeep is available to pay for. Troops that exist without the upkeep available to pay for them have a -1 to all morale rolls made in combat. They must make this check every month or disband.
| Asset | M | W | S | Description |
|---|---|---|---|---|
| Shortbowmen | 1 | 1 | 0 | 10 figures of shortbowmen + 4 lieutenants |
| Slingers | 1 | 1 | 0 | 10 figures of slingers + 4 lieutenants |
| Crossbowmen | 1 | 1 | 0 | 10 figures of crossbowmen + 4 lieutenants |
| Light Infantry | 1 | 1 | 0 | 10 figures of light infantry + 4 lieutenants |
| Pikemen | 2 | 1 | 0 | 10 figures of pikemen + 4 lieutenants |
| Scapegoat | 5 | 5 | 5 | Not a military unit. Constructed to remove atrocity points |
Each point of production allows you to produce 100 gold pieces of directed goods per domain turn. This can be put towards the construction of ships or buildings, goods or gear. It may not be used to pay for or recruit units.
