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Blue Valley is a small bastion of civilization in a world staggered by the rise of orcish kingdoms.

Here, well-fortified castles and towns dot the landscape.Peaceful fey rule most of the forest. Halflings prosper from trade all along the Callah River. Below ground, the dwarves continue to expand Darkhall, their seemingly impenetrable dungeon-town.

Beyond the mountains, orcs have conquered the human kingdoms. But the orcs fight amongst themselves and the Valley seems safe enough, for now.

Map

Characteristics of the Valley

  • Heroes are rare.
  • Dungeon ruins are common.
  • No one travels without a weapon.
  • Spells and prayers are specialized trades. Each town has a few well-known practitioners.
  • Towns, villages, fortified manors: Humans, half-elves, Scourge (tieflings), dragonborn. Working-class dwarves are also common, but the dwarven elite reside in Darkhall.
  • Darkhall: A dwarven community beneath Kelly Hill.
  • Barges and house-boats: Halflings
  • Forests: Elves prefer the wild, and eladrin maintain hidden enclaves. The two mysterious races also do business in the towns and villages, and sometimes live there temporarily.
  • Refugees: Parts of Blue Valley are crowded with people who have fled the orcish desolation of outside kingdoms. They have brought stories of giants and other creatures of legend, even dragons.

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