Corvin asks around about local thieves, trying to determine if there is a guild. He learns that most thieves operate out of Talabheim, and sometimes they’ll send a gang to Hermsdorf.
Speaking with the rest of the party, Corvin mentions that he’s thinking of starting up a thieves’ guild of his own. The others are apathetic, except for Tardach, who really likes the idea.
We head north along the Old Forest Road to Lieske, intending to meet up with some road wardens. Tardach takes the opportunity to do a little hunting. He manages to take a rabbit, skin and clean it. The road is fairly well traveled, and we pass along by merchants, farmers, and such.
In Lieske, we stop at Taal’s Bowers, a fortified coaching Inn that serves as the headquarters for the road wardens. With little effort, we are able to get in to meet with Jorg Schmidtt, chief of the road wardens. He directs us to seek out Lars and bring him in, as word has spread of a rogue road warden, disgracing his hard-working brethren. He also informs us of the standard five silver pence bounty on all greenskins.
To ingratiate the party with the road wardens, Tardach hunts a deer and brings it back to celebrate. We have a friendly party and eat venison all night. The next morning we head back along the road toward the Strutting Cock Inn.
On the road to the Strutting Cock, we come upon a turn in the road. Around the bend, we hear loud sounds of munching and eating. Tardach scouts ahead and finds a beastman chewing on a poor traveler. The beastman’s ears perk up as he hears Tardach approaching, but he cannot see him. Sensing that he has been detected, Tardach immediately goes on the offensive, firing off an arrow. The rest of the party rushes in to join the battle. In a flurry of arrows and crossbow bolts, Tardach and Angran take him down.
At the Inn, Angran talks to the innkeeper, and asks him to help them lure Lars into a trap. He is to tell Lars that a group of drunk brigands were there drinking, and bragged about all the loot they had taken recently and stashed in a cave to the south. When he shows up, we will spring a trap and kill or capture him and his men.

Comments
March 28, 2008 at 01:30 AM
XP Awards
Corvin => +10 XP
Hennesy => +10 XP
Tardach => +12 XP
Angran => +13 XP