Rescuing the Baron's Daughter

January 22, 2008 16:00

It is a beautiful spring day, perfect for traveling. We decide to take the roadway, instead of the river.

After walking for a few hours, we come upon a burned out tollhouse. Unfortunately, there is nothing of value inside. However, we are able to ascertain that several travelers have used the tollhouse as a latrine. Angran shakes his head at the stupidity of humans. Why would you come into a building to take a crap? Why not just crap in the woods?

Rather than staying inside the tollbooth / latrine for idiots, we decided to camp in the woods. It may have been outdoors, but at least we weren’t sleeping in piles of crap.

The next day, a few hours down the road, we came upon a cart being led by some monks. Noticing that they were injured, we offered healing, but they refused. Inquiring about their injuries, they told us that they had been attacked by bandits, and were barely able to beat them back.

We all perked up at the thought of a fight and hurried down the road to where the bandits would be waiting. When we got close, we took to the woods in order to ambush the ambushers. Unfortunately, when we reached the alleged ambush site, we found a group of farmers that had been brutally murdered. However, an elderly woman named Gredel was still alive, but barely.

She told us how they were guarding Bianka von Zutzen, the daughter of Baron von Zutzen. They had been sheltering her for several years in their village. Just that very day, however, they had been attacked by bandits…dressed as monks! If we could somehow recover the Baron’s daughter we would surely be rewarded.

The lure of gold was strong, but mainly we wanted revenge. We were angry that we had been deceived by the travelers with the cart. Turning back, we headed back up the road toward the burned out tollhouse / latrine.

We waited until midnight to make our move on the bandits, but it was too late. Someone else had already attacked them and sacked their cart. In the wreckage we found a letter from the Baron, instructing Gredel to return his daughter so she could be named his heir. A few bodies were left, but none of them was a young girl.

Luckily, Tardach’s expert tracking skills immediately came into play, and he was able to follow the mystery attackers into the woods. After following the trail for about two hours, we came to a clearing in the woods where a group of goblins partied around a campfire. As luck would have it, a young girl was tied up near the outskirts of the camp.

Sneaking in close, Tardach, Angren, and Hennesey readied their bows. Corvin took up a defensive position in front of them, ready to intercept any attackers.

The archers loosed their arrows into the unsuspecting goblins. In a flash, three of the goblins were down, clutching at the protruding arrows. The others were quick to respond, though, and rushed into the woods.

In the ensuing melee, Corvin managed to take down a few goblins, but received a nasty cut down his arm. Tardach danced back, loosing arrows with every step. Angren and Hennesey stuck together, with Angren firing arrows and Hennesey ensnaring a few unluckly goblins in his nets.

Without too much effort, we were able to clear out the goblins. The final two took off into the woods, but we pursued and struck them down as they ran. We left no survivors.

Comments

says:
February 04, 2008 at 10:05 PM

I wish we could raise those bandits posing as monks, just to kill them ourselves. I hate it when NPC enemies get whacked by unrelated 3rd parties.

It is the inalienable right of every PC to kill anything that ever offended him/her in the slightest.

says:
February 05, 2008 at 06:17 AM

XP Awards

  • Healed Old Lady = 10 XP (Tardach)
  • Killed 10 Goblins = 50 XP
  • Rescued Bianka from Goblins = 10 XP
  • Angran successfully cast first spell without invoking T’s Curse = 10 XP (Angran)

Corvin => +60 XP

Hennesy => +60 XP

Tardach => +70 XP

Angran => +70 XP

says:
February 05, 2008 at 06:19 AM

If I gave you the opportunity to kill their families, would that suffice?

says:
February 05, 2008 at 01:27 PM

Perhaps…maybe we could just crit one or two family members and then force them to make their Toughness checks or be permanently maimed.

says:
February 05, 2008 at 03:49 PM

Good idea. Death is too good for them.

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