If you get time please check out our Earthdawn page, were just setting it up so it’s not much at the moment but defiantly look forward to using the site more :)
I am finally going to do stuff on here, I swear! Maybe if I could con someone into doing my massive mounds of weekend grading, I would have more time. ;)
I just noticed that the initials for our campaign are DOA. Was that intentional Tom? Do we need to be creating backup characters now? Maybe backups for our backups?
We know you are out to get us Tom but could you be more subtle. :P
Tom mentioned that we could redo our feats for 2nd level giving us the chance to fix any goofs we made since we’re not completely familiar with Pathfinder’s way of doing things. In that vein, I’d like to swap out my shocking grasp spell for magic missile because I’ve yet to actually touch any enemy with anything other than my spear.
I think we should stick with the rules as written. To stop bleeding you need to make a DC15 Heal check. So if you don’t have the skill the only modifier you have is your wisdom bonus or penalty. A 15 is not a sure thing.
And with critical hits it is very possible to have a very large amount of damage even at 1st level. For example if I rolled 8 damage +3 for strength (11) with my spear and got a critical hit I would do 33 points of damage. This is at first level with no feats.
With critical hits and Feats, many hits are much more deadly than they were in old D&D and even 3rd edition you had a 10% chance per round to stabilize without anyone doing anything. So with these rules it can be just as deadly if not more so than 3rd edition.
But since the thought of certain death has been brought up, I would like to discuss:
Death
In the Pathfinder rules, you are not dead until you are at the negative number of your CON or lower. For the scrawny types, this can mean death comes a bit sooner than the old D&D way which set the level at -10. This isn’t a problem for my Sorceror who has a CON of 14. At low level, it’s very unlikely that we are going to run into anything that can knock me down from 10 or more hit points to less than -14. Sure, Tom could throw an ancient dragon at us and do it, but assuming he is fair, things doing 1D12 are likely to be the worse we’ll face anytime soon.
Consider what it would take to kill one of our beefier types that has a CON of 17. If such a character gets knocked to -1, we have 16 rounds to come to that character’s aid. With 16 rounds, we could hold a tea party, read some poetry, and maybe do a bit of knitting before meandering over to our fallen comrade to slap a bandaid on him.
Basically, I don’t think Tom has much chance of killing anyone individually. A total party kill is the only thing we really have to worry about because then there will be no one around to put the band-aids on those of us who got knocked out. Tom came close to achieving this, but wiping out the party isn’t really his goal. And individually, we’re fine because we can lie around for a dozen or more rounds.
Basically, I don’t think the game is lethal enough. I think we should at least return to the D&D standard of -10 = dead. I’d even say we go hardcore and make it -6 or -5. We’re old school gamers! No namby pansy hope you didn’t get hurt rules for us I say!
Christine plans on attending this Sunday (Jan. 30). Due to her busy schedule, it would be best if we can find her a role where she can fade in and out of the campaign as her availabilty requires.
Hope your enjoying your game? :)
If you get time please check out our Earthdawn page, were just setting it up so it’s not much at the moment but defiantly look forward to using the site more :)
The Circle of Light
Nothing to see here. Please move along.
So when are we playing again?
I am finally going to do stuff on here, I swear! Maybe if I could con someone into doing my massive mounds of weekend grading, I would have more time. ;)
New Classes
Stuff to check out!
I just noticed that the initials for our campaign are DOA. Was that intentional Tom? Do we need to be creating backup characters now? Maybe backups for our backups?
We know you are out to get us Tom but could you be more subtle. :P
Christine has been trying to get a cold for the last few days. We’ll have to see how she’s doing tomorrow.
Probably a Magic-user – Wizard or Sorcerer
I’m just going to second all of Gavin’s points. Besides, my goal isn’t to kill any of you. It’s to hurt you. A lot. In fun and exciting ways.
On a cheerier note—Mike, does Christine have any ideas on what she’d like to play?
Alright, Gav. Good points.
Tom mentioned that we could redo our feats for 2nd level giving us the chance to fix any goofs we made since we’re not completely familiar with Pathfinder’s way of doing things. In that vein, I’d like to swap out my shocking grasp spell for magic missile because I’ve yet to actually touch any enemy with anything other than my spear.
I think we should stick with the rules as written. To stop bleeding you need to make a DC15 Heal check. So if you don’t have the skill the only modifier you have is your wisdom bonus or penalty. A 15 is not a sure thing.
And with critical hits it is very possible to have a very large amount of damage even at 1st level. For example if I rolled 8 damage +3 for strength (11) with my spear and got a critical hit I would do 33 points of damage. This is at first level with no feats.
With critical hits and Feats, many hits are much more deadly than they were in old D&D and even 3rd edition you had a 10% chance per round to stabilize without anyone doing anything. So with these rules it can be just as deadly if not more so than 3rd edition.
Death
In the Pathfinder rules, you are not dead until you are at the negative number of your CON or lower. For the scrawny types, this can mean death comes a bit sooner than the old D&D way which set the level at -10. This isn’t a problem for my Sorceror who has a CON of 14. At low level, it’s very unlikely that we are going to run into anything that can knock me down from 10 or more hit points to less than -14. Sure, Tom could throw an ancient dragon at us and do it, but assuming he is fair, things doing 1D12 are likely to be the worse we’ll face anytime soon.Consider what it would take to kill one of our beefier types that has a CON of 17. If such a character gets knocked to -1, we have 16 rounds to come to that character’s aid. With 16 rounds, we could hold a tea party, read some poetry, and maybe do a bit of knitting before meandering over to our fallen comrade to slap a bandaid on him.
Basically, I don’t think Tom has much chance of killing anyone individually. A total party kill is the only thing we really have to worry about because then there will be no one around to put the band-aids on those of us who got knocked out. Tom came close to achieving this, but wiping out the party isn’t really his goal. And individually, we’re fine because we can lie around for a dozen or more rounds.
Basically, I don’t think the game is lethal enough. I think we should at least return to the D&D standard of -10 = dead. I’d even say we go hardcore and make it -6 or -5. We’re old school gamers! No namby pansy hope you didn’t get hurt rules for us I say!
Well she would then only have to appear once..
She can play Tiamat!
A Special Guest Appearance
Christine plans on attending this Sunday (Jan. 30). Due to her busy schedule, it would be best if we can find her a role where she can fade in and out of the campaign as her availabilty requires.