Drashlan
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Dragoons are heavily armored troops specialized in combat aboard airships. When boarding enemy airships Dragoons typicallyform the first wave of attackers, securing the “beach head” for the rest of the troops. They are well known for being able to leap onto flying enemies to bring them down onto the deck, as well as being able to leap onto enemy vessels without the aid magic or Forgetech Armors.

Dragoon’s weapon of choice is a spear, which they use with deadly efficiency. Despite their nearly supernatural abilities, many Dragoons, especially those on board more prestigious vessels, use the Dragoon Aeronaut Plate and Piston Spears.

Many nations use dragoons, and in all cases they are a prestigious units. The most famous of these are the Ammad Phoenix Guard, Qnajj Sky Sentinels, and female only Rakas Steel Banshees.

  • Dragoon Training [Multiclass]
  • Prerequisites: Str 13, trained in Athletics
  • Benefit: When you make an Athletics check to jump, roll twice and use either result. You gain proficiency with all spears, and a +2 feat bonus to damage rolls with all spears.

Dragoon Novice [Multiclass]

  • Prerequisites: Dragoon Training, 4th level
  • Benefit: You can swap one 3rd level or higher encounter power you know for the dragon’s pounce attack power.
  • Dragon’s Pounce (Feat Power)
  • You leap into the air and fall back down, driving your weapon down into your foe.
  • Encounter—Varies, Weapon
  • Standard Action—Melee
  • Requirement: You must be wielding a spear.
  • Target: One creature
  • Effect: Use a melee at-will weapon attack power. If you hit, you deal +1[W] damage.
    • At 11th level, the at-will weapon attack power you use deals +2[W] damage.
    • At 21st level, the at-will weapon attack power you use deals +3[W] damage.
  • Special: When charging, you can use this power in place of a melee basic attack.
  • Special: This power is considered to have the same keywords and range as the at-will power you use with it.

Dragoon Expert [Multiclass]

  • Prerequisites: Dragoon Training, 8th level
  • Benefit: You can swap one 6th level or higher utility power you know for the dragoon leap utility power.
  • Dragoon Leap (Feat Power)
  • With expert training you use your spear to help you spring into the air.
  • At-Will
  • Requirement: You must be wielding a spear.
  • Move Action—Personal
  • Effect: You make an Athletics check to jump with a +5 power bonus. You are considered to have a running start, and the distance you jump can exceed your speed.

Dragoon Specialist [Multiclass]

  • Prerequisites: Dragoon Training, 10th level
  • Benefit: You can swap one 9th level or higher daily power you know for the dragon’s fall attack power.
  • Dragon’s Fall (Feat Power)
  • You slam your spear down through your foe, knocking your target and those nearby to the ground.
  • Daily—Varies, Reliable, Weapon
  • Standard Action—Melee
  • Requirement: You must be wielding a spear.
  • Target: One creature
  • Effect: Use a melee at-will weapon attack power. If you hit, you deal +2[W] damage, the target is knocked prone, and you make a secondary attack against each enemy adjacent to the primary target.
    • At 21st level, the at-will weapon attack power you use deals +3[W] damage.
    • Secondary Attack: Strength vs. AC
    • Hit: 1[W] + Strength modifier damage, and the target is knocked prone.
      • At 21st level, increase to 2[W] + Strength modifier damage.
  • Special: When charging, you can use this power in place of a melee basic attack.
  • Special: This power is considered to have the same keywords and and range as the at-will power you use with it.

Courtesy of greatfrito on D&D Forums.