Droaam is a young nation. Just 30 years ago, Graywall was a broken mass of Dhakaani ruins. In the intervening decades, a nation has taken root in the wilderness, and Graywall has become the frontier between the realms of humanity and the land of monsters. During the Last War it became a staging ground for monstrous forces, both those serving as mercenaries with House Tharashk and the warbands raiding Breland. With the war’s end, the Daughters of Sora Kell have devoted significant resources to establishing a strong presence on the border of the Five Nations. As a result, Graywall is a booming town. The expansion never ends, since teams of ogres, orcs, and medusas work on new barracks and reinforce the fortress walls. Ogres quarry and shift stone, while kobolds and goblins delve in the byeshk mines and toil in the workhouses and fields. Gnoll hunters bring hides and meat in from the surrounding wilds. And then there are the people of the east—bandits, deserters, merchants, and more, all looking for opportunities.
The majority of the monsters that live in Graywall are in the employ of the Daughters of Sora Kell. The rewards for this service are food, shelter, and a sense of pride, along with rations of bitter grog. It’s a hard life, but better than many of them would have had decades ago—especially for the goblins, who were typically subjugated by more powerful creatures. In recent years foreigners have brought the gold of Galifar to the town, giving birth both to services catering to the outlanders . . . and to criminals who prey upon them.
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