Eberron Planescape

Catfolk

Changeling

Changeling are defined by class levels-they do not possess Hit Dice. Changelings have the following traits.

  • Changelings receive a +2 bonus that they may add to any ability score.
  • Normal Speed: Changeling have a base speed of 30 feet.
  • Natural Linguist: Changlings add Linguistics to their list of class skills for any class they adopt.
  • +2 racial bonus on saving throws against sleep and charm effects: Changelings have slippery minds.
  • Minor Shape Change:

Dhampir

Dhampir are defined by class levels-they do not possess Hit Dice. Dhampir have the following traits.

  • +2 Dexterity, +2 Charisma, -2 Constitution: Dhampirs are fact and seductive, but are closer to death than most mortals.
  • Normal Speed: Dhampirs have a base speed of 30 feet.
  • Darvision and low-light vision: Dhampirs can see in the dark up to 60 feet.
  • Manipulative: Dhampirs receive a +2 racial bonus on Bluff and Perception checks.
  • Undead resistance: Dhampirs gain a +2 racial bonus on saving throws against disease and mind-affecting effects.
  • Light Sensitivity, Negative Energy Affinity: See universal monster rules.
  • Spell-Like Ability: A dhampir can use detect undead three times per day as a spell-like ability. The caster level for this ability equals the dhampi’s class level.
  • Resist Level Drain: A dhampir takes no penalties from energy draining effects, though he can still be killed if he accrues more negative levels than he has Hit Dice. After 24 hours, any negative levels a dhampir takes are removed without the need for additional saving throws.

Goblin

Hobgoblin

Satyxis

Satyrix are defined by class levels-they do not possess racial Hit Dice. Satyrix have the following racial traits.

  • +2 Dexterity, +2 Charisma, -2 Wisdom: Satyrixs are graceful and charismatic, but are also rather dull.
  • Normal Speed: Satyrix have a base speed of 30 feet.
  • Darkvision: Satyxis can see in the dark up to 60 feet.
  • Skilled: Satyxis have a +2 racial bonus to Gather Information and Stealth checks.
  • Spell-Like Ability: The feminine beauty of the Satyxis can entrance male opponents. Once per day a Satyxis can affect a single man as if using hypnotism. The spell is maximized, as per the Maximize Spell feat and is cast at the effective level of the Satyxis. Subjects with more than 8 hit dice cannot be affected by this ability. And it semms that Females are immune.

Shifter

Shifters are defined by class levels-they do not possess racial Hit Dice. Shifters have the following racial traits.

  • +2 To choice of Dexterity, Constitution or Strength, +2 Wisdom, -2 Charisma: Shifters are stong, lithe, and agile; but their fundamential bestial nature detracts from their social interaction.
  • Normal Speed: Shifters have a base speed of 30 feet.
  • Low-Light Vision: Shifters can see twice as far as humans in starlight, moonlight, torachlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
  • Shifting
Shifter Traits
  • Beasthide (Su): When shifting, a beasthide shifter gains a +2 bonus to Constitution and natural armor that provides a +2 bonus to AC.
  • Broadwing (Su): While shifting, a broadwing saurian shifter gains a +2 bonus to Dexterity and can slow his descent while falling. A shifter using this ability takes damage from a fall as if it were 40 feet shorter than it actually is. Note This character my take Fly as a class skill.
  • Cliffwalker (Su): While shifting, a cliffwalker shifter gains a +2 bonus to Dexterity and has a climb speed of 20.
  • Dreamsight (Su): The dreamsight trait is the rarest of all shifter traits, and many dreamsight shifters become druids within shifter communities. Unlike other shifter traits, which increase a shifter’s physical abilities, the dreamsight trait sharpens a shifters instincts and awareness. When shifting, a dreamsight shifter temporailly gains a +2 bonus to Wisdom and gains the ability to communicate with animals as if under the effect of a speak with animals spell.
    In addition, the shifter gains a +2 bonus on Handle animal and wild empathy checks, even while not shifting.
  • Gorebrute (Su):
  • Junglerunner (Su): While shifting, a jungle runner saurian shifter gains a +2 bonus to Dexterity and a bouns of +10 feet to his land speed.
  • Longstride (Su): While shifting, a longstride shifter gains a +2 bonus to Dexterity and a bonus of +10 feet to his land speed.
  • Longtooth (Su):
  • Razorclaw (Su):
  • Swiftwing (Su):
  • Truedive (Su): Note This character my take Fly as a class skill.
  • Wildhunt (Su):
  • Wildtail (Su):

Skaven

Skaven are defined by class levels-they do not possess racial Hit Dice. Skaven have the following racial traits.

  • +2 Dexterity, +2 Constitution, -2 Charisma.
  • Normal Speed: Skaven have a base speed of 40 feet.
  • Darkvision: Skaven can see in the dark up to 120 feet.
  • Sneaky: Skaven receive a +2 racial bonus on Acrobatics and Stealth checks.
  • Disease Resistance: Skaven live in filth, so they recieve a +5 on Fortitdue rolls to resits disease.
  • Natural Weapons: Skaven posses a bite natural attack that inflicts 1d3 of damage on a hit. This is a primary attack, or secondary attack if the Skaven wields a manufactured weapon

Tengu

Tengu are defined by class levels-they do not possess racial Hit Dice. Tengu have the following racial traits.

  • +2 Dexterity, -2 Constitution, +2 Wisdom. Tengus are fast and observant, but relatively frail and delicate.
  • Normal Speed: Tengu have a base speed of 30 feet.
  • Low Fight Vision: Tengu have low light vision out to 60 feet.
  • Sneaky: Tengus gain a +2 racial bonus on Perception and Staelth.
  • Gifted Linguist: Tengus gain a +4 racial bonus on Linguistics checks, and learn 2 languages each time they gain a rank in Linguistics rater than 1 language.
  • Swordtrained: Tengus are trained form birth in swordplay, as a result they are automatically proficient with sword-like weapons (including bastard swords, daggers, elven curve blades, elven thin blades, falchions, greatswords, kukris, longswords, punching daggers, rapiers, scimitars, short swords, and two-bladed swords.
  • Natural Weapons: Tengus possess a bite natural attack that inflicts 1d3 points of damage on a hit. This is a primary attack, or secondary attack if the tengu wields a manufactured weapom.

Warforged

Warforged are defined by class levels-they do not have racial Hit Dice. Warforged have the following Racial traits.

  • +2 Constitution, +2 Wisdom, -2 Charisma. Warforged are enduring and wise, but not very good with people.
  • Normal Speed: Warforged have a base speed of 3o feet

Warforged Scout

Warforged Scouts are defined by class levels-they do not have racial Hit Dice. Warforged Scouts have the following Racial traits.

  • Normal Speed: