Eclipse Phase

Session 17: Underground Black Lab Swarm-truck Death Ray Killbot Mayhem

May 21, 2013 02:55

The Sentinel team is rounded up by the Black Moth mercenary escort in a farm-truck with hidden modifications. Dave and Sandy stay hidden with chameleon armor and hitch rides on the underside and back of the farm-truck while Stan, Jak, Zak, Dr. Bernal, Asa and basically everyone else BUT Ganos follow in the camouflaged APC of Stan’s.

Approaching the “Homestead” Sandy notices the bright ultra-spectrum light of Tetrahertz wavelength light surrounding the complex and realizes that her camouflage armor will not conceal her from the defenses of the facilty and she drops off out of range of the ultra-spectrum light and hides among the terrain.

Dave stays strapped on to the underside of the farm-truck and rides unseen into the compound and all the way into the motorpool/bunker concealed within/under the “Barn”. Under the watchful eye of a LandMate Battlesuit escort the team disembarks from the vehicles and undergoes a security scan to load them into the system and protect them from the automated computer defenses of the facility.

While the rest of the team head into the house escorted by Sgt. Hap Hapablap, Dave stays behind in the motorpool to infiltrate and sabotage. The team are brought through the armored airlock into the “farmhouse” and to the extremely high-tech elevator leading down into the true facility below.

Trancorp’s “Black” Lab
Trancorp lab

Leaving the elevator the posh corporate lobby of the secret lab opens before the team. revealing the internal corporate security desk and registration station.

Trancorp Lab Lobby
Security desk

The team are all processed and provided with access to Karl, the facility AGI and the “Docent” program. An augmented reality escort for the facility that answers questions and takes you to whatever you want to see while guiding your tour. Once again, the team pass through a security checkpoint (and microwave, high density scan) as they are given their Mesh ‘Visitors passes’.

Trancorp Lab Scanner and Temporary ID station
Securitycheckpoint

As Ganos continues his ruse of being the Trancorp executive ‘Rockfort’, Jak the swarmcat sleeved runaway cruises down the hall searching for clues, like a feline Scooby-Doo, finding the obersation hall for the Technaium.

Trancorp Lab Overlook Hallway
Hallway

She quickly Tac-Nets visuals of what she sees through the window to the rest of the team. Alerting them to the amazing and dangerous research taking place in the facility below. Revealing the presence of TITAN war technology and a xeno-artifact.

Trancorp Lab Multi-Research Technarium
Lab floor

The team, under the direction of the Docent program, make their way down to the Technarium to get a closer look at the research. Discovering to their horror the threats to Martian transhumanity that lie here. Wonder and horror spread through the group as the scope of the threat and the audacity of the research sink in. The first study they encounter is titan “Assimilator” robot under research by the emminient genius argonaut, Dr. Tenma.

Doctor Tenma, TITAN Argonaut
Henriquedw weiss

Dr. Tenma turns out to be completely unimpressed by Ganos’ ‘Rockfort’ persona, apparently knowing the man well enough to be aware of his standing within the corporation and regarding him as a criminal and low-life, but necessary evil that Trancorp must employ for certain ‘business considerations’. However he has no time or patience for this nuisance.

WHile Ganos dances verbally with Tenma, Asa heads directly over to the wierdly glowing blue gold object in the xeno-artifact containment area.

Trancorp Lab Artifact containment Dias
Control room interior

Encountering Dr. ???? and her research staff of four technologists and scientists, Asa begins a gruff dialog with her, immediately alerting the genius doctor of his intention of taking the alien artifact from the facility.

Doctor ? XenoArtifact Argonaut
500px chakwas med room post eden prime

The doctor takes the evidence of this ‘obvious industrial espionage operation’ stoically. asking if there is any chance she will remain alive.

The “Nebt-Het” Alien Artifact after Asa assimilation
Bulgarov nebt het

Awakened TITAN spider deathbot pre-disassembler swarm integration
330696

Session 16: Into the Outback

May 12, 2013 02:41

After Interrogating Feng the team discovers that a trio of criminal brothers will arrive to courier the SafeRoom to an undisclosed location elsewhere on Mars. The Tremor brothers, locally infamous for racist criminal hijinks, are to be the wheelmen and they are arriving shortly.

Rapid plans are made as two more Sentinels arrive as backup with their own disguised armored transport vehicle. James and Ganos take position on the rooftop to act as spotter and sniper if necessary, Asa and ‘Sandy’ take positions under cover of Chameleon cloaks out of sight behind cover. “Sandy” takes a front position to face the Tremor Brothers as they arrive and the rest of the team hide just out of sight waiting to ambush if necessary.

The Brother’s arrive, sleeved as ‘Ishi’ the cyborg, ‘Gray’ the Olympian and ‘Trishka’ the Fury. In a late model Martian “Fausto” heavy transport.

The Cargo Type Heavy Transport “Fausto”
Fausto 06

Darwin Tremor: Codename: “Gray”
Gray

The eldest of the Tremor brothers, a trio of redneck, speed-freak, neo-Nazi bonehead hitmen with a penchant for scorched earth tactics.

Jeeves Tremor: Codename: “Ishi”
Ishi

The largest and youngest of the Tremor brothers.

Lester Tremor: Codename: “Trishka”
Trishka

The smallest of the Tremor brothers. Currently in a stolen FURY biomorph.

A tense meeting occurs as the brothers check the cargo momentarily ask about the corpses on the warehouse floor and warily load up the cargo with the now-buggy and partially thermite-damaged power-loader before leaving while covering Dave constantly.

James and Jak run off to prep the shuttle for pursuit while half the team splits off with the newcomer sentinels to follow the Fausto in their modified armored transport vehicle. The Tremors drive to the colony surface elevators and take off across the Martian outback along a sprayway ( an aerially sprayed martian highway formed by ’crop-dusting" a sand-fusing enzyme from ground effect vehicles to effectively spray-on a freeway in the dunes ). The team follow at a good distance. Dave having previously placed a tracking bullet in the cargo and new team member (Name Undisclosed) sleeved in a modified Swarm-Cat morph having stowed away aboard the Fausto. And the shuttle team follow, ready to provide air support.

After many kilometers, the Tremors turn off the sprayway and head out into the outback. With some difficulty, the ATV-team follow, using aerial spotting to stay behind land features and dunes in their pursuit, so that the Tremor’s don’t see them. Without warning the Fausto is attacked bay Barsoomian Rebels!

The Barsoomian Rebel’s dunebuggy
Matt t 20

The Barsoomian Rebels’s cycles
Matt t 21

Barsoomian Rebels
Rebel assault squad

Motorcycle Maniac
Barsoomian rebel

Motorcycle Dune Warrior

470x800 8673 latter day 2d character post apocalyptic girl woman soldier picture image digital art

Buggy Driver
470x800 8665 latter day 2d character soldier post apocalyptic picture image digital art

Buggy Gunner

A vicious criminal/rebel firefight ensues as the brothers duke it out with the rebels on the cold sands. Within moments the team acts, hoping to protect the Tremors enough to allow them to keep leading them to the final secret Transcorp desitnation of the cargo.

MORE TO COME

Session 15: Guang Xi Triads in the Martian Ghettos

May 10, 2013 18:10

The Sentinel team Arrives at the Martian Orbital facility and rendezvous with the Transport vessel Jovovich in Space-Dock.

The Standard Transport “Jovovich”; Captain: Jonah Hermes:
Allied shipping by dorje

Ganos escapes the vessel from his hiding space and using smart-clothing, mimics the Jovovich coverall worksuit to infiltrate facility docks and make his way out of the Shipyards inot the civilian area to meet the team and their new contacts on Mars. Meanwhile the rest of the team docks their FireWall shuttle and quickly makes their way to the Customs area of the Spaceport to join with Ganos and board a Space Elevator car to the surface.

The FireWall Shuttle “The Aluminum Falcon”: Captain: Fenopy
Orbiter by technouveau

Arriving at the Dome-city in the mountains, they meet Zak the uplift Raven pilot and fellow FireWall Sentinel who is their first martian contact for this mission. He will be the team’s wheelman for this mission as he is a transport shuttle pilot with his own craft.

Zak’s independent contract shuttle “Corax” Captain: Zak Corvid 213
Zaks shuttle

Dave tags the Safe-Room Transcorp is moving, and the team follows the tracking beacon to the registered rental transport vehicle Transcorp has hired for this stage of moving the cargo.They board their shuttle and follow it to a remote Martian settlement named Fibonacci-Voltaire and enter the septic, impoverished mine-colony.

Fibonnaci-Voltaire interior
Fib volt first interior

The team splits up as Zak taxi’s the shuttle to a berth and takes wing to follow the transport via air. “Dave” and Ganos fade into the crowd to lurk as sniper and support fire if necessary and the rest tail the transport directly. They almost lose the truck a few times in the smog-choked interior of the colony.

Fibonacci-Voltaire center-complex view
City line

Finally the transport reaches it’s destination, in the tiny “Chinatown” section of the colony, where the Guang-Xi have a regional stronghold warehouse in a squalid asian neighborhood where there is no law.

The square outside the Guang-Xi warehouse
Guang xi square

The team wastes little time in infiltrating the building and it’s mesh. sussing out all of the security camera field of views and planning their attack around the numerous gaps in the upper three stories’ surveillance. Once the security is compromised the recon work ensues and the team learns that the ground floor warehouse where the cargo was delivered is currently occupied by three four triad goons including one clear biomorph called ‘Feng 426’ but who’s mesh ID is currently Liu Xiao.

(Triads use numeric codes to distinguish between ranks and positions within the gang; the numbers are inspired by Chinese numerology based on the I Ching. “489” refers to the “Mountain” or “Dragon” Master (or ‘Dragon Head’), while 438 is used for the “Deputy Mountain Master”, a “432” indicates “Grass Slipper” rank and the Mountain Master’s proxy, “Incense Master”, who oversees inductions into the Triad, and “Vanguard”, who assists the Incense Master. “426” refers to a “military commander”, also known as a “Red Pole”, overseeing defensive and offensive operations, while “49” denotes the position of “soldier” or rank-and-file member. The “White Paper Fan” (415) provides financial and business advice, and the “Straw Sandal” (432) functions as a liaison between different units. “25” refers to an undercover law enforcement agent or spy from another triad, and has become popularly used as a slang for “informant”. “Blue Lanterns” are uninitiated members, equivalent to Mafia associates and, as such, do not have a number designation.)

FENG 246
Feng 246

While Johann and the mysterious Doctor Bernal hack the cyberbrains of two of the three synthmorph thugs, Dave and Ganos slip in under cover of Chameleon Cloaks with advanced thermoptic camouflage and set up shop to run a quick wet-works op on the remaining goons.

The Remaining Goons (Wong Kai Four Nine, Chang Kai Four Nine and Chow Yun Four Nine)
Remaining goons

Dave slips unseen behind the cargo loader and jammy FAT-PACKS the backside of it with a kilo of thermite, plants a mesh detonator, then backs off to a safe distance.

The Power Loader
Power loader

After the whole team is in place they flawlessly execute the murder op, disabling the Synthmorphs with Hacks and bullets, blowing the thermite on the loader and stapling Feng’s hands to the table he’s at with combat knives before he can even reach for his trademark 12mm autopistol on the table in front of him. Psionic interrogation from the hand of Albion Bernal ensues, Asa Ivorssen goes apoplectic and has a psi-induced post-traumatic stress disorder seizure, and the session closes as the team works on how to pull information our of the highly resilient Feng.

SESSION 14: Discontinuity Blues

April 29, 2013 21:54

The intrepid group of Sentinels is waylaid on-route to the FireWall secret asteroid hidden base by forces unknown. Powerful forces with a high-security, government-clearance-class stealth vessel capable of space vehicle capture. Disabled by powerful, military-grade lasers, they are taken aboard the craft and a frenetic firefight ensues. lives are lost among the mysterious assailants as Fenopy, the drug-accelerated pilot of the Miller Cell shuttle, heaves-to with a specially modified shotgun plugging electro-thermally enhanced 10-Gauge combat-shotgun mono-molecular-edged flechette ammunition at full auto through enemies like hot knives through butter. All for naught, however, for the assailants prevail through dastardly terrorist tactics and the Sentinels are bombed to near-unto-death and jettisoned out into space to die in the horrible black emptiness between worlds. With the loss of all corticle stacks, the team has no idea of how they met their end and know only that they safely left the colony with Andrew Scott the xeno-programmer and the alien artifact intact…

This Session 14 starts with the Sentinel’s Re-sleeving and meeting mew team members recruited by Lieutenant Miller for their team. Ganos the Async and Johann the AGI join our heroes as they are assigned to seek out what happened to their morphs and who would have the audacity, or moreso the ABILITY to track and attack a FireWall vessel successfully. An event which cannot be allowed!

Off the Sentinels go back to Coventry Colony at Mars Phobos Lagrange point 2 among the cluster of O’neill Cylinder Habitats there to start where they left off and look for clues to their demise. Returning to the Scott Compound they distribute SmartDust and recreate the events through forensic evidence tracking the events of the Colony Authority Investigation of the seemingly terrorist event they initiated in their fight against the Black Moth Mercenaries guarding Andrew Scott. While they search among the burned out ruins, a Trancom registered truck arrives with workers and proceeds to cut away the secret armored safe-room that held the projects equipment and load it onto a transport bound for the SpacePort at the colony cylinder’s end. Sentinels rush to re-group and join together in time to see the vessel on which the Trancom hirelings are loading the shipping container with the room and Ganos stows away aboard the vessel and the rest of the team take the FireWall shuttle to mars after the vessel debarks the colony.

Session 12-13: Coventry

April 24, 2013 01:14

Samantha “Dave” Nu-Gen (Security Team: Sniper) Player: Seth
Sgt. Stewart “Stu” Dirth (Security Team: Hoplite Infantry) Player: Alexander
Asa Ivorsson (Infiltration Team: Security) Player: Kurt
Albion Bernal (Infiltration Team: Hacker/Async) Player: Will
Taharqa Horemakhet (Research / Old-Earth Specialist) Player: Yishai

Background: Firewall detects some high-profile anomalous activity, a potential existential threat: Trancom recently recovered an alien artifact that looks suspiciously like an old-earth Nubian tribal totem from the 3rd millennium (BC). The freelance gatecrasher and Pandora Gate software coder Andrew Scott has been contracted by Trancom to research the artifact and promptly disappears for several months into his lavish private compound in Coventry, an O’Neill Cylinder habitat located in the Earth-Sun L5 region.

Operation: Firewall requires immediate covert infiltration of the compound and extraction of any research data from Scott’s private compound, and retrieval of the artifact itself if possible. Proven agent Asa Ivorsson, recently returned from the Outer System, and the new hacker recruit Albion Bernal, are the only sentinels in the area available for immediate deployment. Cpt. Miller recommends the two. Little does Miller know that Ivorsson’s sanity will be jeopardized by Bernal’s concealed async abilities. A security and research team (Nu-Gen, Dirth, Horemakhet) will link up with the infiltration team asap (~1 week).

Mission Summary:

Ivorrson and Bernal arrive at Coventry by public shuttle and carefully reconnoiter the target compound for 5 days using a teleoptic from the other side of the Cylinder. After moving to the locale of the compound, additional observation reveals that a nearby service building provides access to maintenance conduits running under the compound. The habitat network is quickly infiltrated and from the relative safety of the conduit, the local compound mesh and security systems are also hacked, providing covert/admin-level access. Viewing the target house floorplans, a blacked-out ‘safe-room’ is identified on the 2nd floor. Returning to the surface, the infiltration team dons chameleon cloaks and after Scott leaves the target house for his morning swim, crosses the 200 meters of open lawn, enters the house and reaches the safe-room door, which turns out to be a high security airlock-type door. Bernal attempts to psi-grok the door, causing Ivorsson to undergo a psychic episode which both mistook for a defensive emanation from the door itself. Bernal manages to snap him out of the VR-like episode using another async ability (‘Subliminal’).

By this point the Security Team is in position, with Nu-Gen observing from high altitude, tethered to one end of the rotating habitat cylinder in zero g, and Sgt. Dirth descending covertly into the compound, watching for appearance of security forces. At this point things begin to go wrong as a previously undetected female pleasure Pod appears from one of the bedrooms adjacent to the safe-room. Ivorsson quickly bags her head with a prisoner mask, but the alarm is probably out by that point. Three Black Moth mercenaries appear in quick succession from a hidden cell or portal under the compound pool. Two mercs are dispatched quickly by the security team, but the 3rd manages to intercept panick-stricken Scott on his way back to the main house and up the steps to the 2nd floor, where Ivorsson waits with another prisoner mask, while Bernal hides in the crapper trying to hack the merc tactical VPN. The merc fires two plasmaburst smart grenades up to the 2nd floor, incinerating the Pod, then a 3rd out the window at Sgt. Dirth who was approaching across the compound. Ivorsson was roasted but survived, and the 3rd grenade misses Dirth. Making an amazing shot, Agent Nu-Gen destroys the missing grenade which was already curving back toward Dirth. The 3rd merc runs across the kitchen in full view of Sgt. Dirth, now at the living room windows, who prevents his forward progress with a few well placed assault rifle bursts. Ivorsson plunges down the steps and into the kitchen, only to be hit by a full burst of merc SMG fire. Ivorsson rolls to the side and scrambles out of view. Bernal is unsuccessful in hacking the 3rd mercs entoptic AR display, but Sgt. Dirth takes him down with a few carefully aimed shots.

Sgt. Dirth and Ivorsson retrieve Scott and drag him to the 2nd floor, where he’s required to open the safe-room nanobot-lock. Additional use of psi-sleights causes Ivorsson to go off the deep end, however he’s seriously weakened and thus easily knocked out by Sgt. Dirth. The team observes a unique computer installation, probably a quantum computer of unimaginable power, with the artifact attached to the system through some kind of biological interface. Bernal quickly jacks in and retrieves a large volume of information, deletes everything and covers his traces. Afterwards Sgt. Dirth tosses in a few EMP then Plasmaburst grenades to destroy the system.

A hasty exfiltration commences. Dirth (carrying Ivorsson) and Bernal, with Scott masked and in tow, retreat across the grassy sward under chameleon cloaks, back to the habitat service building, even as various habitat emergency service vehicles begin to converge on the compound. Bernal briefly pauses in the service building to cover his infiltration traces and post a delayed script to warn habitat system admins of their specific infosec vulnerabilities. Nu-Gen climbs back up the tether to the near end of the O’Neill Cylinder, ditches his gear and merges with the crowd. The team contacts Firewall and arranges for evac through a private shuttle. Agent Horemakhet meets the team at the shuttle and begins investigating the artifact during the return trip…

Mission Outcome: research data retrieved; target artifact retrieved intact; Andrew Scott captured and returned for interrogation; cortical stack of destroyed compound Pod retrieved; traces of habitat system and compound security system hacking successfully removed.

Additional Results: minor collateral damage to the habitat (target compound); 3 security personnel morphs destroyed; 1 civilian morph (Pod) destroyed; target research data and computer destroyed or heavily damaged; covert status potentially compromised.

Session 11: Re-sleeving and Bereaving

March 03, 2013 00:00

Summary:
Awakening to find Miller sleeved in a common synthmorph, the team acclimate to their new morphs. Catch as Catch can synthmorph and biomorph bodies available in the cold space of Saturn in the Outer Rim. Tethys, the ice moon of Saturn holds the Anarchist Beehive of GODWINHEAD. And Miller’s cell’s safehouse outside of the Inner System. Supra-human FireWall technologies from a reclusive Argonaut “Crow” are available here as well. A fake brainprint re-write for regular egos. decades ahead of it’s time, it re-paths common neural pathways established during sleeving but keeps the ego’s personality intact…mostly. Does it utilize a dangerously advanced AI devoted to psychosrugery on a level not yet conceived of by transhumanity? Maybe. Does it work? Definitely. Does it occasionally result in Derangement and Disorders?…yes…But only VERY rarely. And heck, only two of the team had to undergo the process and it absolutely has NOTHING to do with why became a notorious Space-Pirate, Jail-breaker, and outer system outlaw with a double death penalty in both the Lunar Lagrange Alliance and the Planetary Consortium.
But that’s 24 months away in the future. Now Asa Ivorssen has re-sleeved for the first time. In a non-nordic morph and some little part of him just cant seem to get on-board with his swarthy new Italian, (or is it Spanish?) new body.
Taharqa Maharoket awakens to find herself without a heart, without bone or sinew, with a mind of silicon and platinum, sleeved in a strange combat synthmorph shell designed with an Asian caste. Her proud African identity lost in the mirror with every glance.
And Colette Lemeur the Async crusader for truth awakes in a strange and alien morph on the far Edge of transhuman. In fact in some ways, POST-human. The self-designed, custom REMADE biomorph with several unusual alterations and enhancements left behind by a very eccentric, and currently ‘on indefinite leave’ Sentinel of some reputation. What is the purpose of this strange body. Is it as harmless as FireWall seems to have vetted it as being?
FORTUNATELY all these problems and mysteries are moot for the time being. The Cell have 10 days to rest before they are Ego-Cast to ASPIS, the Ultimate’s training colony in the Main Belt of the Outer System for Black Ops Boot Camp (courtesy of FireWall) for four weeks and thence to Phelan’s Recourse The gargantuan SCUM swarm whereat a ship bound for the inner system will take them home to the ‘civilized’ Inner System habitats for ever more hijinx in the service of FireWall.

But first, BRUTAL military training with the most gung-ho, maniac, mercenary-monks the solar system has to offer. Hilarity ensues as Colette insists on taking the training course in a Sylph morph as opposed to the Olympian bodies that the course was designed for. Pain and failure followed by a charmingly “Rocky-esque” comeback mark the occasion. Many moxie points are spent.

Session 10: Project Ozma shows it's hand

February 24, 2013 00:00

Summary:
Descending into the basement Asa Ivorssen encounters the Special Operative of Project Ozma and her Planetary Consortium ‘Oversight’ field agent counterpart. Revealing the play of the Planetary Consortium against this vital Lunar Lagrange Alliance colony. The second ED-215 combat robot makes it’s play to the death of Sentinel Ivvorssen who falls prey to it’s deadly micro-missile attacks. Mylo and Officer Jayne Lewis demolish the enormous SAINT/LEGION AI core-ziggurat at the cost of Jayne’s temporary synth morph she had desperately sleeved into, Taharqa murders the Ozma operative with a devastating mono-molecular hyper-vibrational whip display. Collette mind-rapes the Oversight Agent for memories of this mission background and they all double-cross OCP Officers Raj and Steve in their attempt to flee the colony before the final nuclear holocaust rains down from the Planetary consortium battlecruiser.

Escaping into the OZMA agent’s gunship, they attempt to deceive the Battlecruiser’s crew only to result in their systematic and thorough annihilation.

None Survive.

Session 9: The Horror of FOCUS

February 17, 2013 00:00

Summary:
The intrepid Sentinels continue on to discover the staging room of the Elephant Men and evidence of more OCP ED-215 combat robots in the facility. Evidence of MAPPO’s connection to OCP and a possible surviving MAPPO orbital facility is unearthed. The captive OCP Scientist is psychologically interrogated by Collette and the existence of the crucial UNIT ONE and UNIT TWO corto-hemispherical replicants comes to light. The team rushes down to the first floor amidst Tacnet warnings of the seemingly unstoppable Pachyderm Elephantman pinning down the entire surviving DCPD assault team on the first floor with an auto-fire grenade launcher and 20mm ‘vulcan’ railgun. They slip around behind it’s rear flank and into the sanctum of the Focused.

Session 8: assault on Delta City Social Planning

February 03, 2013 00:00

Summary:
Rendezvousing with Delta City Police Department survivors the Team assaults the nerve center of the LEGION Ai. It is not without it’s hazards. Synthmorphs immune the the inner-station vacuum unleash heaver spray weapons, decimating police forces, and the terrible might of MAPPO’s Elephantmen prove nearly unstoppable. Omni Consumer Products advanced Cyborg “Assimilated” (the victims of LEGION’s basilisk hack cerebral over-writer)rain destruction on DCPD vehicles and the mission bogs down in a lowering gravity, zero-atmosphere bloodbath.

Fighting their way up the stairs the FireWall Sentinels encounter their first psychologically traumatizing horror in the form of a Nile Crocodile Transgenic “elephantman” soldier under LEGION’s control. It’s comes to the fight with heavy armor and anti-vehicular armament but is quickly cut down by the fast action and coordinated thinking of the sentinel team and their DCPD escorts. Hot on its heels though, comes the attack of the assimilated synthmorph citizens again wielding deadly flechette-spraying guns. Tacnet synchronizations saves the day and even these threats fall before the determined FireWall Cell.

Investigating the Delta City Social Planning Department inner halls, they discover a surviving scientist involved in the devilish FOCUS atrocity and also the inner office of Drago Staedintei and Collette, having stolen all of his access codes with her Async Psi-Sleights, draws forth the horrible evidence of their awesome corporate malfeasance.

But all is not well, Info-Sec Specialist Stinky 6 succumbs to another LEGION basilisk hack, is ‘assimilated’ and turns on his comrades, forcing them to Tazer him unconscious and terminate him, saving his cortical stack for later analysis.

Session 7: Crisis management

January 18, 2013 02:09

Summary:
Finding the space port buzzing with LEGION activity and the Planetary Consortium warship ’s containment policy of destroying anything attempting to leave, the team worked to gathered supplies for an alternate route off station. With information gathered from Damien Lowe mesh inserts, a plan to infiltrate the OCP building, collect information on FOCUS, and disable the main hub for the AI was set into motion.

Finding the police station to still be operating and getting news on the efforts going on to handle this crisis, the team was forced to get involved in the game of political football between the Lunar Lagrange Alliance, Planetary Consortium, Omni Corp, the New Detroit survivors; taking on the role of the terrorist held responsible for the disaster. They managed to negotiate a temporary alliance between the terrorist and the surviving OCP authorities, to perform a coordinated attack on the OCP building, disabling the AI servers, and opening their only line of communication to the other habitats.

Recap:
As the team tended to their injuries, they failed to get a hold of router Miller and resorted to opening the data package he sent, containing a limited Firewall database.
They communicated with the crew of the Stinky 6 ship, The Ross Revenge, and the crew described the chaos on the space port with the swarms of LEGION infected fighting their way to board all the docked ships, appearing to be preparing for an escape of their own.

Seeing their route through the space port as impassable, they worked out a new plan of action for escape. With the information retrieved off of the dead Damien Lowe’s mesh inserts, the main severs of the station AI were found to be hidden at the Delta City Social Planning Building, the place originally pointed out by the contact, Anne R. Key.

They set out to gather survival supplies at a nearby recreational supply store (space REI ), then make their way to a police station for some combat equipment, and head to the OCP building, find any further information on the LEGION AI, possible FOCUS cure, and disabling the AI’s servers to stop it from plaguing the station, all while looking into the viability of an alternate escape route thorough the giant hole in the station.

As the team made their way to the store to find better vac suits, survivors stranded in their homes with dwindling oxygen peering out the windows at them weighted heavily on the minds. At the store. they came across a surviving employee defending herself with a light pistol. The team talked her down and agreed to lead her to safety, using her help to acquire some high end vac suit and car full load of supplies for any other survivors.

When arriving near the Delta City Police Department, the group found it to be in operation, escorting survivors to the underground shelters under the city streets. This tossed out the idea of collecting weapons, but opened up a new option as group arrived presented the survival supplies, a map to the locations of other survivors, and a demand to speak to a superior officer about important information. After a heated negation when it was revealed their connections to the terrorist held responsible for the nuclear blast, they managed to convince the Captain into cooperating and preforming a coordinated attack the AI servers the OCP building.

During the time it took in organizing all the police forces around the station for the attack, the team uncovered the spin game that the Lunar Lagrange Alliance and the Planetary Consortium were playing at with this disaster. The LLA attempted to hold onto public opinion by claiming to have soldiers mounting a rescue operation on the station, while the PC had set up a containment policy of destroying anything attempting to leave the station. With no safe means of communicating and telling the rest of the galaxy about what was really going on in New Detroit, I was only a matter of time before the PC decided to cleanse the rest of the station. Suspicious footage of a space craft that had managed to leave the station without getting destroyed by the Planetary Consortium warship, raise further question when it was found that the ship did not make a course for another station, but fixed itself to the outside hull of this station.

After arriving at the hotel safe house, finding Miller corpse after he used a quantum far caster to escape; the group and some police escorts equip with the combat supplies, taken from the original safe house, and prepare for the assault on the Delta City Social Planning building.