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Cyberware - Legs and Feet
| Legs & Feet Cyberware Table | ||||||
| Cyberware | Description | Surgery | Cost | Points | LC | |
| Cyber Legs | ||||||
| Hermes | Inc. Move, Super-Jump | Major | $7,000 | 9 | 4 | |
| Cyber Feet | ||||||
Legs
$7,000
LC4
Major
LC4
Major
Prosthetics Ltd “Hermes” Cyberlegs
9 Points
The ‘Hermes’ double-cyberleg includes replacement of the entire pelvis. The augment thus gives superlative movement with added stability in all directions provided by tripod-toed feet.
Statistics: Increased Basic Move 5 (Two Legs; Cyber Limb, -80%; Shielded, +20%; armored +10%) 13, Super-Jump 1 (Two Legs; Cyber Limb, -80%; Shielded, +20%; armored +10%) 5, and Lame (Legless) (Mitigator, -70%) [-9].
| Navigation | |
| General |
Setting • Characters • Cyberware • Gear • Weapons • Armor • Drugs • Netrunning • Action • Credits |
| Cyberware |
Main • Acquisition • Complications • Statistics |
| Specific Cyberware |
Nervous System • Sensory Organs • Skin • Arms and Hands • Legs and Feet • Wetware • Other |













