Designed for the 23Enigma terrorist group by the megalomaniac genius Professor Gregori, these warborgs involve deliberately inducing cyberpsychosis in an ex-military victim, overloading the subject with augmentations without taking due care to properly integrate each into the subject’s psyche before the next is added. The resultant man-machine hybrid is deadly, but unpredictable. They are usually kept somnolent by a software psychological limiter that keeps the creature in a state of daze or unconsciousness until activated, then given very simple directions by wireless implant and released. No-one knows for sure how many of these things 23Enigma have built.
ST: 20
HP: 20
Speed: 7.5
DX: 17
Will: 10
Move: 7
IQ: 10
Per: 10 (Vision 13, Hearing 12)
HT: 13
FP: 13
SM: 1 (390 lbs)
Dodge: 11
Parry: 13
DR: 20
Bite (14):
1d-1 cut(2)
Claw (16):
1d cut(2)
Augmentations:
All Shielded Where Applicable; Cyberoptics ( Accessory-HUD, Acute Vision 3, Infravision, Nicitating Membrane 2, Night Vision 4, Protected Sense-Sight, Telescopic Vision 1, Blindness, mitigated) 12; Cyberaudio ( Acute Hearing 2, Discriminatory Hearing, Parabolic Hearing 2, Protected Sense-Hearing, Deafness, mitigated) 21; Agility Enhancer ( Increased DX 4, Programmable Muscle Memory, Epilepsy, mitigated) 40; Accelerated Reflexes (Extra Attack 4 with multi-strike) 80; Distributed Organs (Unkillable 1) 50; Claws, Sharp (Armor Divisor 2) 8; Implant Computer (accessory-Computer, Photographic memory) 9; Pain Editor (Hard To Subdue 3, High Pain Threshold) 10, Cyberlimbs (Accessory-weapon 4, Claws (Long Talons), Extra Arm 6, Extra Leg 4, No Fine Manipulators) 2; Body Plating (DR20) 100; Breathing System (Immunity to breathed poisons) 10; Exoskeleton (Increased ST 5) 25; Wireless Neural Interface 16