Edgerunners
E23 Warborg 400 Points
Warborg
Designed for the 23Enigma terrorist group by the megalomaniac genius Professor Gregori, these warborgs involve deliberately inducing cyberpsychosis in an ex-military victim, overloading the subject with augmentations without taking due care to properly integrate each into the subject’s psyche before the next is added. The resultant man-machine hybrid is deadly, but unpredictable. They are usually kept somnolent by a software psychological limiter that keeps the creature in a state of daze or unconsciousness until activated, then given very simple directions by wireless implant and released. No-one knows for sure how many of these things 23Enigma have built.
ST: 20 HP: 20 Speed: 7.5
DX: 17 Will: 10 Move: 7
IQ: 10 Per: 10 (Vision 13, Hearing 12)
HT: 13 FP: 13 SM: 1 (390 lbs)
Dodge: 11 Parry: 13 DR: 20
Bite (14): 1d-1 cut(2)
Claw (16): 1d cut(2)
Augmentations: All Shielded Where Applicable; Cyberoptics ( Accessory-HUD, Acute Vision 3, Infravision, Nicitating Membrane 2, Night Vision 4, Protected Sense-Sight, Telescopic Vision 1, Blindness, mitigated) 12; Cyberaudio ( Acute Hearing 2, Discriminatory Hearing, Parabolic Hearing 2, Protected Sense-Hearing, Deafness, mitigated) 21; Agility Enhancer ( Increased DX 4, Programmable Muscle Memory, Epilepsy, mitigated) 40; Accelerated Reflexes (Extra Attack 4 with multi-strike) 80; Distributed Organs (Unkillable 1) 50; Claws, Sharp (Armor Divisor 2) 8; Implant Computer (accessory-Computer, Photographic memory) 9; Pain Editor (Hard To Subdue 3, High Pain Threshold) 10, Cyberlimbs (Accessory-weapon 4, Claws (Long Talons), Extra Arm 6, Extra Leg 4, No Fine Manipulators) 2; Body Plating (DR20) 100; Breathing System (Immunity to breathed poisons) 10; Exoskeleton (Increased ST 5) 25; Wireless Neural Interface 16
Advantages: Combat Reflexes 15; Gunslinger 25; Increased DX 3 60; Increased HT 3 30; Increased ST 5 (SM+1) 45; Social Regard – Feared (Cyborg) 5.
Disadvantages: Appearance (Horrific) [-24]; Bowlegged [-1]; Cannot Float [-1]; Cyberpsycho-Stage 3 (Amnesia (partial), Berserk (CR6), On The Edge (CR12), Total Intolerance, Social Stigma – Cyberpsycho) [-65]; Meta-Trait (Automaton) [-85]; Neutered [-1]; Staid [-1].
Skills: Climbing (A) DX-1 1-16; Brawling (E) DX+2 4-19; Beam Weapons (E) DX+1 2-18; (Rifle); Jumping (E) DX+0 1-17; Guns (SMG) (E) DX+2 2-19; Guns (Pistol) (E) DX+2 2-19; Guns (Grenade Launcher) (E) DX+2 2-19;
Equipment: One each of PDW, Assault Rifle, Grenade Launcher, Electrolaser Carbine.