The First Elemental Pole

November 29, 2008 17:10

The party regroups and enters the Crystalline monolith..

Big Trouble in Little Icewind Dale

November 29, 2008 16:06

The gang went looking for lucrative work up in the Northlands. They met with Jazael the Governor’s daughter to find out the details of the proposed work. They accepted the task of rescuing the Governor from the clutches of the dragonspawn and to stop the attacks on the town. Along the way they discovered the Governor’s advisor had been a homunculus and discovered a mysterious man with a butterfly masking performing alchemic experiments and possibly the source of the homunculi.

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Overcoming Hiatus

November 11, 2008 01:23

The next session will be whenever I have free time during the week (which surprisingly happens to be a Monday, or whenever Zach has free time on a weekend. So whenever the stars align look forward to your weekly D&D fix.

-Redhobbit

Lucrative Adventures in Icewind Dales

August 19, 2008 19:08

You’re entrenched in debt and you can barely afford the clothes on your back or the weapons on your belt. You spot a flier with promises of ‘odd jobs’ and ‘highly rewarding’. With no other get rich quick schemes in sight you hop onto the first barge heading towards Icewind Dales.

Township of the Iron Satyr

April 26, 2008 16:42

Towering above the center of this moderately sized town lies a giant statue standing 30 ft tall and composed entirely of iron. The townsfolk have been busy laying about odd stone arrangements for the past tenday at the direction of the recent successor to the temple of Ealira (Knowledge Religion DC 20), Viela. They are supervised by a dusky skinned always scowling overseer by the name of Murdaget.

Something seemed odd about the situation yet before the PC’s could investigate they were drawn into a dilapidated church when a boy came running out begging for help before crumbling to dust.

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Pantheon

March 30, 2008 18:20

Here’s a few God’s that I find interesting and makeup the current pantheon. Feel free to add some suggestions.

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Neferander

March 27, 2008 15:10

Neferander known as Hearth’s Edge in the common tongue but only recently nicknamed the hamlet of grief. It was the first town you came across after exiting the great wood. The sleepy town is about the size of hamlet (a tiny village)with a few farms lying on the outskirts of the main parts of town. There are two entrances to the town, one coming from the forest, which is guarded by an impressive set of walls roughly 25ft in height and a massive oak doors. The other involves traveling through the market and leads to a path going through the mountains, this would be the path half the party (Tyler, Felicia, and Sean) took when the crossbow sniper attacked the village.

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Isle description

March 18, 2008 21:09

The isles: The isles are aptly named due to the naturally occurring elemental phenomena. The isle sits a crossroads for many geomantic ley lines and has poles scattered about the isle where each individual element is the most concentrated. This gives the island a very exotic feel as you have deserts, glaciers, plains, and jungles all side by side. People who live close to poles have been observed to have traits and sometimes powers related to the elements.
The Nihl aspect comes from the propensity of destruction all the nations have. Whether it is the fledgeling kingdom of Wyndia which is constantly being destroyed and rebuilt during the annual giant rampages, the warring Hobgoblins and Humes, the every increasing necropolis, or the self-destroying cultures of the Beastmen and the Haadi. And of course the ever present danger of a Dragon razing entire cities or even subjugating them, the Northlands are a prime example of this.

There is a common legend around the Isle, that every 20 years when the whirlpools around the island temporarily dissipate, a cataclysm will visit the isles. However, during this time of tumult connection to the outside is reached, and courageous souls from across the sea and on the very isle band together and strive to fight against the destiny of annihilation.

Incidentally when you arrive on the isles it during the 7th cycle of destruction. In two short seasons the cataclysm will reach it’s climax. The Isle is balanced on the tip of your blade, are you prepared to save it?

The Impenetrable Fortress of the Tyrant Dragon

March 07, 2008 18:33

The party has decided to confront and usurp the unjust rule of the Tyrant Dragon. To do so they must journey North from the city of Limdul to the beasts massive lair. His lair lies in the mountains to the north with an entrance nearly a mile in diameter. The party must decide whether to come in from the front and descend into the depths, or try to find an entrance shaft from above while avoiding the bursts of super heated gas.

The Main Entrance, slopes down incredibly fast. It seems nearly impossible to walk down, you’d be force to jump from rock outcropping to the next, or simply slide down the sandy expanse.

Begin GM Only Descriptions

Superman or..Super Visor??!?

February 23, 2008 14:24

We have sent our only son across the sea on the last departing ship to the land of the yellow sun. We can only hope that he will live a better life than he will here, and will not have to face the hardships and ever present annihilation that our people face. His name is Aeon, and his birthplace is the capitol, Wyndia. As we write this, our city is ablaze and giants walk among it’s spires destroying everything we’ve built these last ten years. Day be day, we pray to the Platinum Dragon, and even to Ladon the ancient dragon god, patron of travelers, to rescue us from our plight. So far our prayers have come unanswered. It is our fondest hope, that one day our son, who has grown into the finest of men, will return and bring back peace and unity to our people. He has a great destiny that lies ahead of him, do not tell him all of this until he has come of age, we do not want his life to be clouded with vengeance.

-G. S. Kai
-G. L. Nadia