Electrum Pieces

This leathery, featureless humanoid is dressed in robes of a forgotten age.

571993618LAMPLIGHTER CR 6
XP 2,400
N Medium fey
Init +6; Senses low-light vision; Perception +12

DEFENSE
AC 17, touch 17, flat-footed 15 (+4 deflection, +2 Dex, +1 dodge)
hp 55 (10d6 +20)
Fort +9, Ref +13, Will +13
DR 5/ cold iron

OFFENSE
Speed 30 ft.
Melee mwk scimitar +8 (1d6 +1/18–20)
Spell-like Abilities (CL 10th)
At will— continual flame, read magic
1/ day— dream, nightmare (DC 19), phantasmal killer (DC 18)

STATISTICS
Str 12 Dex 15 Con 15 Int 14 Wis 14 Cha 18
Base Attack +5; CMB +6; CMD 18
Feats Dodge, Improved Initiative, Scribe Scroll, Skill Focus (spellcraft), Weapon Focus (scimitar)
Skills Climb +14, Craft (alchemy) +15, Knowledge (arcana) +12, Knowledge (geography) +12, Perception +15, Sense Motive +15, Spellcraft +15, Use Magic Device +17
Languages telepathy (100 ft.)
SQ unearthly grace, scroll crafting

SPECIAL ABILITIES
Unearthly grace (Su) A lamplighter adds its Charisma modifier as a racial bonus on all of its saving throws, and as a deflection bonus to its Armor Class.
Scroll crafting (Ex) A lamplighter can create scrolls without meeting the spell prerequisites. It still needs to fulfill all other requirements including caster level (equal to its racial Hit Die), spellcraft checks, material cost, and time. As it is not a true spell caster, its scrolls are activated with the Use Magic Device skill. When encountered, a lamplighter will have 2d6 scrolls of levels 1–3 (determined randomly).

ECOLOGY
Environment any underground or urban
Organization solitary or cabal (3, 5, or 7)
Treasure standard (scimitar, everburning torch, scrolls, other treasure)

Rare and inscrutable, lamplighters explore their surroundings in search of arcane lore and material components. They use their continual flame ability to illuminate areas where they work, and lamplighters can identify others of their kind by the light these flames produce. They can be found in ancient ruins, underground caverns, and sometimes even the dark corners of large cities, especially those with long histories or built atop previous civilizations. Lamplighters are willing to trade with the humanoid races, and will sometimes employ groups of adventurers to recover particularly interesting spell components. This is difficult at times, as many find them alien and disturbing.

Lamplighters are not strong combatants, and they know it. If forced to violence, it uses phantasmal killer and hopes for a quick kill to scare off any remaining attackers.

A typical lamplighter is 6 feet tall, and weighs around 150 pounds.

Art by Matt Spicer