Races of Lightrune: The standard Pathfinder races are all common in Lightrune, although their are some minor differences between them and the Golarion-standard.
Dwarf: Little is known about the origins of the dwarves, beyond their own stories of creation by Grondin the All-Father. Dwarves are commonly seen in human lands as soldiers or mercenaries: the martial bent of the dwarven race serves them here in good stead. They’re also easily the most common non-human clerics of the Imperial Cult, having not only accepted the claims of Imperial divinity but also assuming it into the dwarven pantheon proper. This occurred after the Dwarven and Imperial Thrones were merged during “The Dwarven Millenium”, which was a thousand years of Dwarven Emperors of Lightrune. Dwarven merchants are also a not uncommon sight, as the dwarves move wares out of the subterranean dwarven cities and bring in foodstuffs and other goods that are easier to find on the surface. Conversely, dwarven craftspeople are a rarity: while in high demand, most prefer to remain in dwarven cities and sell their goods through intermediaries.
Elf: Elves are the result of the crossbreeding between humans and fae in millenia past. The elves don’t like to admit this, though, and this knowledge is not generally possessed by humans, except where they get it from others. While the human race as a whole is older, elven civilization is itself older than human civilization: while the first Elven Kingdoms where fighting wars amongst themselves, the humans were still nomadic hunter-gatherers. Elves occupy much of The Abyssal Plains and Sylvania. Outside elven lands, elves are rarely seen. Only the youngest are truly interested in humanity. While the elves are technically subject to the Emperor, it is only as a client state and they have their own vast and intricate oligarchy that they call “The Eternal Council”, whose machinations they consider more important than Imperial politics. Younger elves occasionally hire themselves out to humans as guides, artists (especially musicians), and mages.
Gnome: Gnomes are the result of the crossbreeding between halflings and fae in millenia past. Unlike the halflings, who were happy to live at the fringes of human society, gnomes quickly established their own society separate from their cousins, the elves. The Veiled Isle, homeland of the gnomes, has been hidden from the eyes of other sapient beings for millenia. Some believe it is located in the Imperial Sea. Others think it is a floating island that travels the skies above Lightrune and elsewhere. Still others think it may be a parallel plane, possibly a constructed one. While every gnome has the key to finding the Veiled Isle within them, it is not something that can be extracted with ordinary magics, and extraordinary magics used in that manner can attract negative attention. In any case, gnomes are relatively common in Lightrune. They are considered sorcerers, scholars, and craftsmen without peer.
Half Elf: Elves occasionally sow wild oats amongst human lands, with half-elven children being the results. Elves rarely stick around to raise these children: if the mother is elven, they are usually abandoned amongst the father’s people or other appropriate foster parents. Elves do not think that a short-lived race like half-elves would be able to function in elven society, fearing jealousy towards the long lives of the full elves. Half-elves typically consider themselves to be mostly human in terms of personality: they are often slightly more patient than the average human thanks to their longer lifespan, but occasionally they act more reckless just to deliberately escape that stereotype. Many disguise their elven heritage using long hair or headgear: not out of shame, but simply because they wish to be treated as full humans and not as an “other”.
Halfling: Halflings have shared a culture and territory with humanity since time immemorial. Halflings are a community within a community, adapting endlessly to survive amongst a larger race. They are quite happy to play second to important humans and amass true power that way. Humans are of two minds about halflings: while they are often considered sneaky and untrustworthy, they are also usually incredibly fun to be around and can be extraordinarily helpful at times. Halfling, for their part, think humans are clumsy, but with a number of astoundingly good ideas that can be played around with. The two races thus share a rather unique bond of mutual disrespect and liking, at the same time. Halflings are common in any urban setting.
Half Orc: Orcs are common in western Lightrune, especially within the Ironthorn Jungle. Not all of them are Imperial subjects: in fact, many will kill Imperials on sight, especially Imperial supporters amongst the orcs and half-orcs. Orcs are fond of animals: orc bands are frequently surrounded by tame and semi-tame animals, and orc cavalry is common, especially non-conventional cavalry. Orc tribes are sometimes in fact defined by outsiders according to what they favour as mounts. Half-orcs share many of their orc parent’s traits, although they tend to balance them with greater intelligence and foresight. Amongst orcs, they are often shamans and animal trainers; amongst humans, they are feared fighters and horsemen. Half-orcs may have the largest non-human population amongst the Followers of the Tattoo, and count amongst their number some of the more powerful members of the Followers’ clergy.
Human: Humans are the majority race of the Lightrunic Empire. Humanity is one of, if not the, oldest race on the planet, although they only developed civilization much later than many others (including the elves and gnomes). As the majority race, humans occupy many of the highest offices and titles in the land.