Loading Module: Space Ship Equipment|======|100%
Frames
Cruiser Class
| Classification |
Size |
Min. Crew |
Max. Crew |
Hull |
Quality |
Flexibility |
Evasion |
# of Shuttle Docks |
# of Fighters Supported |
| Elberoth |
Cruiser |
2 |
6 |
••••• |
••• |
•• |
•• |
4 |
0 |
Large Class
| Classification |
Size |
Min. Crew |
Max. Crew |
Hull |
Quality |
Flexibility |
Evasion |
# of Shuttle Docks |
# of Fighters Supported |
| Sabre Tooth |
Large |
8 |
15 |
•••••••• |
••••• |
• |
•• |
6 |
15 |
Engines
Cruiser Class
| Name |
Power Output |
Special |
| Mattericity |
20 |
N/A |
Hubs
Hubs all have a power requirement and a rating. The rating is the hub’s Bonus When applied to various situations.
Life Support
| Name |
Power |
Rating |
Special |
| Morleen SLS |
0 |
1 |
N/A |
Physical Security
| Name |
Power |
Rating |
Special |
| Morleen SPS |
0 |
1 |
N/A |
Virtual Security
| Name |
Power |
Rating |
Special |
| Morleen SVS |
0 |
1 |
N/A |
Navigation
| Name |
Power |
Rating |
Special |
| Morleen SNS |
0 |
1 |
N/A |
Defense
| Name |
Power |
Rating |
Special |
| Morleen SDS |
0 |
1 |
N/A |
Offense
| Name |
Power |
Rating |
Special |
| Morleen SOS |
0 |
1 |
N/A |
Sensor
| Name |
Power |
Rating |
Special |
| Morleen SSS |
1 |
1 |
N/A |
Utility
| Name |
Power |
Rating |
Special |
| Morleen SUS |
1 |
1 |
N/A |
Sensors
LAdar
| Brand |
Rating |
Range |
Power |
Special |
Overcharge |
| Unitech |
•• |
••••• |
•• |
N/A |
+1 to Rating |
| Wraith |
••• |
••• |
••• |
+1 to detecting stealthed units |
+3 to detecting stealthed units (does not stack) |
Long Range
| Brand |
Rating |
Power |
Special |
Overcharge |
| Fugo |
••• |
• |
+1 to Quality |
N/A
|
| Synth |
•••• |
••• |
+2 to Rating while within 1/2 AU of a sun |
-1 difficulty to view target area |
Sensor Enhancers
| Brand |
Power |
Description |
Overcharge |
| Status Scanner |
•• |
Roll Sensors vs target’s V System to detect a ship’s shield, hull and crew status. |
N/A |
Feeler Probes
| Brand |
Rating |
Range |
Power |
Special |
Overcharge |
Navigation
Thrusters
| Brand |
Speed |
Power |
Special |
Overcharge |
| Coyote |
15 mAU |
••• |
+5 mAU for purposes of escaping a fight |
+10 mAU for escaping a fight |
| Derringer |
30 mAU |
••••• |
N/A |
Ability: Thruster Burst (Allows 1/sene to “burst” the thrusters to gain tripple speed for 1 round) |
| Tristan |
10 mAU |
••• |
+5 mAU when at full Crew |
|
DMC Drives
SUT = Spin up time
| Brand |
SUT |
Power |
Jump Range |
Special |
| Thrope |
••••• |
••• |
5 AU |
N/A |
| Lucifer |
••• |
•••••• |
11 AU |
Incredible short SUT in exchange for high power cost |
Offense
Rapid Fire
| Brand |
Damage |
Range |
Power |
Ammo |
Special |
Overcharge |
| Vulcan |
• |
4 mAU |
• |
Matter |
+1 against ships smaller than host ship |
Double Range |
| Vulcan Cluster |
•• |
5 mAU |
••• |
Matter |
+1 against ships smaller than host ship, +1 against Counter Measure |
Double Range |
Precise Fire
| Brand |
Damage |
Range |
Power |
Ammo |
Special |
Overcharge |
| Ballistica |
••• |
20 mAU |
••• |
Matter |
N/A |
9 again |
Propelled Fire
| Brand |
Damage |
Range |
Special |
Overcharge |
| Hell Fire |
• |
15 mAU |
cannot penetrate counter measure, overheats random system for 2 turns. |
If 5 successes are achieved, 2 systems are overloaded instead of one. |
Cyber
Cannons
| Brand |
Damage |
Range |
Power |
Cooldown |
Ammo |
Special |
Overcharge |
| Harbinger |
•••• |
20 mAU |
••• |
•• |
Energy |
+1 against shields |
N/A
|
DMC
Counter Measure
Shields
| Name |
Power |
Rating |
Recharge |
Special |
Overcharge |
| Star Mirror |
•• |
••• |
•/turn
| +1 to rolls to remaining undetected |
N/A |