Erebus Cross

Fear
The TN for a resolve roll against a Fear effect is now 5 + (5*Fear rating). For example, when facing a creature with a Fear rating of 1, the TN of the Resolve roll is now 10, not 5. This is done primarily so that certain Arcana which give characters a Fear rating of 1 aren’t completely USELESS!

Aiming
Characters may aim for a number of actions equal to their Panache. Each action spent aiming gives the character one free Raise.

Carrying Capacity
For each point of Brawn a character may carry one of the following:
-one musket
-two pistols
-4 throwing knives

Cover
There are three levels of cover – light, medium, and heavy. Only light and medium cover apply to hand-to-hand combat (I might make an exception if two characters are standing on opposite sides of an arrow slit in a stone wall trying to poke one another, but I think that will be pretty infrequent). Note that cover must be particularly substantial in order to stop such things as cannon balls. Firearms count cover as one level less than it actually is under most circumstances due to the high likelihood of the ball actually penetrating the object.

-Light cover adds one free raise to the character’s passive defense. Light cover is anything substantial that covers more than a quarter but less than half of the character’s body, or fairly insubstantial objects that cover more (crouching behind an overturned chair, hiding in bushes – but not trees – etc.)

-Medium cover adds two free raises to the character’s passive defense. Medium cover is any substantial object that covers at least half but less than three quarters of the character’s body (interposing an overturned table or standing behind a bar, for example)

-Heavy cover adds three free raises to the character’s passive defense. Heavy cover is any substantial object that covers at least three quarters of the character’s body (crouching behind a bar, hiding behind a low wall, most fortifications, etc.)

Parry
Parry is now a universal defence to all melee attacks.

Lethal v Non-Lethal Combat
I have been puzzling over the difference (or lack thereof) between brawling and swordfighting in 7th Sea. I wanted there to be a difference between hitting someone with your fist and hitting someone with your sabre. On the other hand, I didn’t want to complicate the game system any more than I was already complicating the game system. Here’s what I came up with – I hope it works.
Nonlethal combat comprises all of those pugilistic arts such as brawling, wrestling, improvised weapon, etc. (Dirty Fighting, however, IS a lethal form of combat). The rules for giving and taking damage in non-lethal combat are as follows:

-The hit location rules are not used
-Half of the Dramatic Wounds you take in non-lethal combat go away a day after the combat. The other half go away a day after that. Surgery is not required