Essence Arrow Attack

| Essence Arrow Attack |
| Cost: 2m ; Mins: Archery 2, Essence 2; Type: Supplemental |
| Keywords: Combo-OK, Obvious |
| Duration: Instant |
| Prerequisite Charms: None |
| The character charges an arrow with Essence. The effects are based on the character’s fighting style and anima. This Charm always adds the character’s Essence in damage to an Archery-based attack. In addition, players can pick one of the following effects when purchasing this Charm. Fiery Arrow Attack: The Solar’s arrow (or appropriate ammunition) catches fire mid-flight. If the Solar’s Archery-based attack strikes a flammable material, this Charm ensures that it ignites. This Charm always destroys wooden ammunition when it’s used. Dazzling Flare: The Solar’s arrow (or other ammunition) glows with holy fire or brilliant sunlight. This Charm makes the Solar’s Archery-based attack Holy, and it inflicts aggravated damage against creatures of darkness (see p. 192). The arrow shines brightly enough to be seen for (the Solar’s Essence x 10) miles, if fired straight upward or otherwise unobstructed. Righteous Judgment Arrow: The Solar can spend a third mote on this Charm to add four extra dice of damage to the attack. This variation has a distinctive visual effect usually related to the character’s anima. For example, if a Twilight’s anima display shows a mandala of blue and gold light, her Righteous Judgment Arrow might have streamers of blue and gold that congeal into a mandala symbol in front of the target as the arrow hits. Characters can purchase additional effects for this Charm at a cost of one experience point each or one bonus point for both. |
| Source: Second Edition Core, p.188 |
CHAPTER FOUR • CHARMS
