Mech Tools: A standard kit of wrenches, screwdrivers, hammer, and other tools necessary for handling most minor mechanical tasks. Without these tools, some jobs may be impossible (you cannot turn a Phillips-head screw with your fingers). Cost: 5 Firebirds.
Volt Tools: A standard kit with a soldering iron and solder, volt meter, wire cutters, wire, tape and other tools to aid in electrical repair work. Without these tools, fixing faulty wiring may be impossible (although a little spit and gum may hold those wires together long enough to make it through the jumpgate). Cost: 7 Firebirds.
Hi-Tech Tools: There is no standard kit for working with high-tech devices; each device has its own arcane requirements. Characters who want to repair tech will want to collect tools as they find them. Such tools include a fusion siphon for preventing explosions when working with fusion cells or blasters, a field emitter and meter for calibrating energy weapons, spectrum goggles for seeing energy leaks, or just about any other tool imaginable. These things are specialty items and usually cost anywhere from 5 to 10 Firebirds apiece.