Faith and Betrayal

  • Bio 1
  • The Creation and Training 2
  • Solomode Ability 3
  • Squad Abilities 4
  • Advances 5

1 There is no information on the founding Geneseed of the Alpha Scars Chapter but despite its unknown origins, the Chapter has served honorably for the Emperor and the Imperium since its creation. Based on the Dead World of Osherad, the Chapter recruits from the Feudal World of Lykos (where its inhabitants are locked in endless wars between rival families) and the Feral World of Aeson (whose tribal inhabitants hunt great beasts that stalk the land). A dedicated warrior society, the Alpha Scars train extensively in martial prowess and this has influenced their view that a warrior’s greatness is dependent on his skill with the tools of his trade (Bolter and Sword) and the not the manipulations of the mind, which is commonly associated with psykers. For this reason, the Alpha Scars do not recruit Psykers and therefore do not have Librarians in their ranks.

Unlike traditional Space Marine Chapters, the Alpha Scars utilize an unorthodox force organization. Under the command of the Chapter Master (currently “House Lord” Zephyr) and the “Council of Captains,” the Alpha Scars Space Marines are divided into a number of Houses. These Houses include House Aruthal (House of Lords), Thantos (House of the Titans), Diomidas (House of the Emperor’s Wrath), House Vidar (House of the Scholar) and several minor Houses.

The Chapter possesses a small fleet in comparison to some of the more established Chapters. Due to their smaller fleet, the Alpha Scars have a working relationship with several Rogue Trader Dynasties to provide various services. Known ships of the Alpha Scars Chapter are the Space Marine Battle Barges Hammer of Faith and Fist of Retribution. Also noted is the Strike Cruiser Megiddo, which currently operates in the Jericho Reach Sector with forty-nine Battle-Brothers.

2 The Creation and Training of the Alpha Scars
Due to onging crusades, the Chapter resides in distant to non-existent rule over their recruiting worlds.
In order to maintain flow of new aspirants, the chapter makes use of stasis devices to preserve those chosen to admittance to the gauntlet.
Those failing the challenges are offered a choice. But a most important position. They can return to their home world as a guide to the path, or serve the chapter’s Monastery on the dead world of Osherad.
Those who choose the former, are returned as mystics, shaman, advisor type roles among their people. Telling grand tales that inspire their people to greatness. Their goal is to feed the populace with tales of honor and heroism, but the task they are made, to choose those who may journey to the path.
On Aeson, the feral tribes enact great hunts of massive beasts, while on Lykos the houses war with each other to meaningless rights.
Among both, there are some beasts purposely placed but unknown to the populace. Forming legends of their folklore. It is with these, the Alpha Scars chapters centuries long agreement with some Rogue Trader dynasties, to keep the flow of fighting and heroic deeds alive among the worlds.

The aspirants of the worlds, are lead on to a journey. For Aeson, the young man must traverse snow and ice, with no food nor water, with fear of beasts that prowl in the thick snow. Travelling amongst path laid with banners and livery to a path within a mountain. They enter a cavern opened specifically for them, soon finding themselves frozen in Time.
For Lykos, the aspirants are taken to the depths below, travelling through ash and fire. Smoke bellowing below as they travel amongst creatures who lurk amongst the dark. They are guided through a path filled with strange skulls and bones. They enter through and are held within the frozen clock.
The purpose of such a reversal of the planets. Lykos has a winter that lasts 2/3 of the year. Whilst Aeson is near blistering hot. To remove their comforts and expose them to the other world.
When the Council of Captains return in session, the new aspirants are gathered into a gauntlet built upon the dead world. Faced with challenges and hunted by strange beasts, the aspirants are soon to be working with their strengths. Overcoming the strange land and tongues, the aspirants must learn to co-operate with those opposite of them.
Some unfortunately outright attack each other, no matter how far they come, they end there services as mindless servitors.
Those who survive the gauntlet, are brought forth to the apothecaries, who determine each aspirant’s physical condition. While the presiding Chaplins determine their mental conditioning. A seal of approval are placed upon those who pass both inspections, until they come to meet the Council of Captains. This is where they are asked one question that determines their Chapter House.
From there starts the journey of creation that turns them into Space Marines of the Alpha Scars Chapter.

3 Alpha Scars gain the following benefits: +5 to Perception and +5 to Intelligence and the Quick Reactions Solo Mode ability.

Quick Reactions (Solo Mode Ability)
Required Rank: 1
Effects: The Alpha Scars train hard to hone their martial skills and this dedication has turned their bodies and minds into quick thinking and reacting weapons of death. They are able to quickly assess a given situation and burst into action often with deadly results for their foes. While in Solo Mode, the Battle-Brother is considered to have the Lightning Reflexes Talent.
Improvements: At Rank 3, the Battle-Brother receives a +10 to all Dodge tests. At Rank 5, the battle-Brother is considered to have the Rapid Reaction Talent. At Rank 7, once per game session the battle-Brother may automatically pass and one Agility-Based test (for Opposed Tests, the Battle-Brother is considered to have rolled a 01).

Brothers in Battle
Brothers in battle is a Demeanor unique to Space Marines from the Alpha Scars Chapter.
All Space Marines within a given Chapter are bonded to one another by a common genetic inheritance and years of combat at each others’ side. While some Battle-Brothers serving in the Deathwatch have difficulty widening their sense of comradeship to include those outside of their Chapter, others have none at all, regarding all Space Marines, regardless of Chapter or Progenitor, as their Brothers. As such, there is nothing that the Battle-Brother would not do for a fellow Space Marine, up to and including dying so that his Brothers may live. The only downside of such a trait is that the Battle-Brother may come to look down upon those outside of the Adeptus Astartes, believing (often quite rightly) that none can match their own standards.

4 Squad Mode Abilities:
ALPHA SCARS ATTACK PATTERN:
OATH OF VENGEANCE
Action: Free Action
Cost: 1
Sustained: No
Effects: When any member of the Kill-team suffers damage, the character receives a +4 bonus to damage rolls against the attacker.
Improvements: At Rank 5, this ability may be Sustained.

ALPHA SCARS DEFENSIVE STANCE:
SWIFT ADVANCE
Action: Reaction
Cost: 2
Sustained: Yes
Effects: Members of this Chapter have the skill and training necessary to move quickly through even the most punishing onslaughts of gunfire. While this ability is active, the Battle-Brother and any within Support Range who successfully dodge a ranged attack may spend their Reaction to make a Full Move.
Improvements: At rank 4, they may also Reload one weapon provided it does not take longer than a Half or Full Action to do so.

5 ALPHA SCARS ADVANCES
Advance Cost Type Prerequisites
Dodge 100XP Skill
Dodge +10 200XP Skill Dodge
Dodge +20 200XP Skill Dodge +10
Tactics(any) 100XP Skill
Tactics(any) +10 100XP Skill Tactics (any)
Tactics(any) +20 100XP Skill Tactics (any) +10
Gunslinger 600XP Talent BS 40, Two-Weapon Wielder (Ballistic)
Two Weapon Wielder(Ballistic) 400XP Talent BS 35, Ag 35
Two Weapon Wielder(Melee) 400 XP Talent WS 35, Ag 35
Mighty Shot 400XP Talent BS 40