Fated Continuum
Level BAB Fort Ref Will AC Bonus Special
1 +0 +0 +2 +0 +0 ki Power, Sudden Strike +1d6, Trapfinding
2 +1 +0 +3 +0 +0 Ghost Step (invisible), Poison Use
3 +2 +1 +3 +1 +0 Sudden Strike +2d6
4 +3 +1 +4 +1 +1 Great Leap, Evasion
5 +3 +1 +4 +1 +1 Sudden Strike +3d6
6 +4 +2 +5 +2 +1 Acrobatics +2, Ki Dodge
7 +5 +2 +5 +2 +1 Sudden Strike +4d6, Speed Climb
8 6/1 +2 +6 +2 +2 Ghost Strike, improved Poison use
9 6/1 +3 +6 +3 +2 Sudden Strike +5d6, Slow Fall (20ft)
10 7/2 +3 +7 +3 +2 Ghost Step (ethereal)
11 8/3 +3 +7 +3 +2 Sudden Strike +6d6, Slow Fall (30ft)
12 9/4 +4 +8 +4 +3 Acrobatics +4, improved Evasion
13 9/4 +4 +8 +4 +3 Sudden Strike +7d6, Slow fall (40ft)
14 10/5 +4 +9 +4 +3 Ghost Mind
15 11/6/+1 +5 +9 +5 +3 Sudden Strike +8d6, Slow Fall (50ft)
16 12/7/+2 +5 +10 +5 +4 Ghost sight
17 12/7/+2 +5 +10 +5 +4 Sudden Strike +9d6, Slow Fall (60ft)
18 13/8/+3 +6 +11 +6 +4 Acrobatics +6, Greater Ki Dodge
19 14/9/+4 +6 +11 +6 +4 Sudden Strike +10d6, Slow Fall (70ft)
20 15/10/+5 +6 +12 +6 +5 Ghost Walk

Hit Die: d8

skill points per level: 8 + int mod

Class Skils: Acrobatics (dex), Bluff (Cha), Climb (str), Craft (int), Disable Device (int), Disguise (cha), Escape Artist (dex), Fly (dex), Perception (wis), Sense Motive (wis), Slight of hand (dex), Stealth (dex), Swim (str).

Weapon and Armor Proficiency
Ninjas are proficient with all simple weapons, plus the hand crossbow, Kama, Kukri, Nunchaku, sai, shortbow, short sword, shuriken, and siangham. Ninjas are not proficient with any type of armor or shield.

AC Bonus
As Complete Adventurer

Ki Power
As Complete Adventurer except for the following.
A Shinobi’s ki pool is one-half their character level +1

Sudden Strike
As Complete Adventurer.

Trapfinding
As Complete Adventurer.

Ghost step
As complete Adventurer

Poison Use
As Complete Adventurer

Great Leap
As complete Adventurer

Evasion
As Rogue’s Evasion

Acrobatics
Starting at 6th level, a shinobi gains a bonus of +2 to all Acrobatics and climb checks. This increases to +4 at 12th level and to +6 at 18th.

Ki Dodge
As Complete Adventurer

speed Climb
As complete Adventurer

Ghost strike
As Complete Adventurer

Improved Poison Use
As Complete Adventurer

Slow Fall
As Monk’s Slow Fall

Improved Evasion
As Rogue’s Improved Evasion

ghost Mind
As Complete Adventurer

Ghost Sight
As Complete Adventurer

Greater Ki Dodge
As complete Adventurer

Ghost Walk