Shinobi
| Level | BAB | Fort | Ref | Will | AC Bonus | Special |
| 1 | +0 | +0 | +2 | +0 | +0 | ki Power, Sudden Strike +1d6, Trapfinding |
| 2 | +1 | +0 | +3 | +0 | +0 | Ghost Step (invisible), Poison Use |
| 3 | +2 | +1 | +3 | +1 | +0 | Sudden Strike +2d6 |
| 4 | +3 | +1 | +4 | +1 | +1 | Great Leap, Evasion |
| 5 | +3 | +1 | +4 | +1 | +1 | Sudden Strike +3d6 |
| 6 | +4 | +2 | +5 | +2 | +1 | Acrobatics +2, Ki Dodge |
| 7 | +5 | +2 | +5 | +2 | +1 | Sudden Strike +4d6, Speed Climb |
| 8 | 6/1 | +2 | +6 | +2 | +2 | Ghost Strike, improved Poison use |
| 9 | 6/1 | +3 | +6 | +3 | +2 | Sudden Strike +5d6, Slow Fall (20ft) |
| 10 | 7/2 | +3 | +7 | +3 | +2 | Ghost Step (ethereal) |
| 11 | 8/3 | +3 | +7 | +3 | +2 | Sudden Strike +6d6, Slow Fall (30ft) |
| 12 | 9/4 | +4 | +8 | +4 | +3 | Acrobatics +4, improved Evasion |
| 13 | 9/4 | +4 | +8 | +4 | +3 | Sudden Strike +7d6, Slow fall (40ft) |
| 14 | 10/5 | +4 | +9 | +4 | +3 | Ghost Mind |
| 15 | 11/6/+1 | +5 | +9 | +5 | +3 | Sudden Strike +8d6, Slow Fall (50ft) |
| 16 | 12/7/+2 | +5 | +10 | +5 | +4 | Ghost sight |
| 17 | 12/7/+2 | +5 | +10 | +5 | +4 | Sudden Strike +9d6, Slow Fall (60ft) |
| 18 | 13/8/+3 | +6 | +11 | +6 | +4 | Acrobatics +6, Greater Ki Dodge |
| 19 | 14/9/+4 | +6 | +11 | +6 | +4 | Sudden Strike +10d6, Slow Fall (70ft) |
| 20 | 15/10/+5 | +6 | +12 | +6 | +5 | Ghost Walk |
Hit Die: d8
skill points per level: 8 + int mod
Class Skils: Acrobatics (dex), Bluff (Cha), Climb (str), Craft (int), Disable Device (int), Disguise (cha), Escape Artist (dex), Fly (dex), Perception (wis), Sense Motive (wis), Slight of hand (dex), Stealth (dex), Swim (str).
Weapon and Armor Proficiency
Ninjas are proficient with all simple weapons, plus the hand crossbow, Kama, Kukri, Nunchaku, sai, shortbow, short sword, shuriken, and siangham. Ninjas are not proficient with any type of armor or shield.
AC Bonus
As Complete Adventurer
Ki Power
As Complete Adventurer except for the following.
A Shinobi’s ki pool is one-half their character level +1
Sudden Strike
As Complete Adventurer.
Trapfinding
As Complete Adventurer.
Ghost step
As complete Adventurer
Poison Use
As Complete Adventurer
Great Leap
As complete Adventurer
Evasion
As Rogue’s Evasion
Acrobatics
Starting at 6th level, a shinobi gains a bonus of +2 to all Acrobatics and climb checks. This increases to +4 at 12th level and to +6 at 18th.
Ki Dodge
As Complete Adventurer
speed Climb
As complete Adventurer
Ghost strike
As Complete Adventurer
Improved Poison Use
As Complete Adventurer
Slow Fall
As Monk’s Slow Fall
Improved Evasion
As Rogue’s Improved Evasion
ghost Mind
As Complete Adventurer
Ghost Sight
As Complete Adventurer
Greater Ki Dodge
As complete Adventurer
Ghost Walk
