Viridumar's Finest

Setting Information

PCs are members of the City Watch in the city of Viridumar, capital of the empire of Viridstan. The campaign began in the autumn of the year 4433 BCCC, the 149th year of Emperor Hautulin Seheitt’s reign.

Districts of Viridumar

  • The Shambles – the dangerous slums of the city
  • Old Town – the oldest part of the city, now home to brothels and drug dens
  • Market District
  • Clifftop – home to wealthy merchants and traders, lately dwarvish immigrants as well
  • Waterfront District – docks, warehouses, and cheap taverns
  • Venture Street – the financial and bureaucratic center of the city
  • Normaltown – home to students, sages, alchemists, and bards
  • Military District
  • Seaside – the noble quarter
  • And beneath the city, the mazelike sewers

Outside the City

  • Lytton, a small mining village north of Viridumar
  • The Imperial Province of Effernath, north of Viridumar and overseen by Shah Orcuz from his castle of Caer Cadwen
  • Elsenwood, the elvish nation bordering Effernath Province, on the empire’s northern boundary
  • The Eleph territories, which pay tribute to Viridstan.
  • The dwarvish mountains forming the empire’s western boundary.
  • The vast deserts to the southwest, wherein lie the “Holy Cities” of Mycretianism
  • In the oceans to the south and east, Gheulost Island, source of Carbelium ore for the Imperial Army

Rules Information and Game Mechanics

Helpful Links, References, and Campaign Inspiration