The City of Fogdown
The Crescent Island, The City of Thieves, The Downs, The Fallen City, The City of Lost Splendor, The Rogue Den... …
D&D (3.5)
Feats
Fogdown Regional Feats
The following regional feats are available for the following races on Fogdown. Consult the Player’s Guide to Faerun and Races of Faerun for a complete list of regional feats.
| Race | Recommended Subraces | Automatic Languages | Bonus Languages | Favored Deities | Regional Feats |
| Human | Chondathan, Calishite, Theyrian, Illuskan | Chondathan | Dwarven, Elven, Halfling, Orc, Illuskan | Faerunian Pantheon | Born of Crime, Cosmopolitan, Mercantile Background, Silver Palm, Street Smart, Smooth talk, University Alumni, Swift and Silent, Thug |
| Dwarf | Shield Dwarf | Dwarven | Alzhedo, Chondathan, Elven, Halfling, Illuskan, Orc | Dwarven Pantheon | Cosmopolitan, Silver Palm, Thug, Thunder Twin, Metallurgy |
| Elf | Moon elf, Sun elf | Elven, Chondathan | Alzehedo, Dwarven, Halfling, Illuskan, Orc, Gnome | Elven Pantheon | Cosmopolitan, Smooth Talk, Spellwise, Swift and Silent |
| Halfling | Lightfoot, Strongheart | Chondathan, Halfling | Dwarven, Gnome, Illuskan, Goblin | Halfling Pantheon | Nobody’s fool, Luck of Heroes |
| Gnome | Rock Gnome | Gnome | Chondathan, Elven, Dwarven, Illuskan | Gnome Pantheon | Artist, Discipline, Mercantile Background |
| Half-elf | Half-moon elf, Half-drow | Chondathan | Elven, Undercommon, Dwarcen, Halfling, Illuskan, Orc | Faerunian Pantheon | Cosmopolitan, Smooth talk, Strong Soul |
| Half-orc | Half-orc | Chondathan | Orc, Halfling, Gnoll, Alzeheo | Faerunian Pantheon | Thug, Silver Palm, Dauntless, Surefooted |
ARMOR SPECIALIZATION [General] You are at home in armor.
Benefit: You can sleep in armor with which you are proficient with no ill effect. You can also don and doff armor in half the time, and you never need help donning armor. Further, your armor check penalty is reduced by one. This feat has no effect on shields.
Special: A fighter may select Armor Specialization as one of his fighter bonus feats.
CLASS MASTERY [General] You have trained so that you are an expert in a class in which your race is not naturally skilled.
Benefit: You may take this feat at any time. You pick any one class, and that class replaces your race’s favored class as your new favored class.
DEXTEROUS CLIMB [General] You are a climber who relies on agility rather than brute strength.
Benefit: You use your dexterity score rather than your strength score when making climb checks. You also get a +2 bonus to climb checks. If your strength becomes higher than your dexterity, you can still choose to use it instead, retaining the +2 bonus. This bonus stacks with the Athletic feat.
SKILL KNOWLEDGE [General] You gain access to new knowledge and abilities.
Benefit: Choose any two skills from one of your current classes’ skill lists. This skill is now a class skill for all your classes.
Special: Instead of choosing two class skills, you may choose one cross-class skill (whether you know it already or not) and lean it, treating it as a class skill from that point forward.
UNIVERSITY ALMUNI [Regional] You learned your art of casting arcane spells while attending the Arcanexicanium, rather than from a single mentor. You have had the benefits of a broad education in the wizardly arts, including the specialized training in the various Colleges of Magic that make up the Arcanexicanium.
Benefits: You begin the game knowing more spells than the average wizard. You may add one spell into your spellbooks for every point in the ability modifier that corresponds to the ability of your school of specialization. If you are a generalist wizard, you gain one extra spell for every point in your Intelligence modifier.
The schools and their abilities are:| Abjuration | Wisdom |
| Conjuration | Constitution |
| Divination | Wisdom |
| Enchantment | Charisma |
| Evocation | Constitution |
| Illusion | Dexterity |
| Necromancy | Wisdom |
| Transmutation | Dexterity |
Special: You may only take this as a 1st level wizard character from Fogdown. You may only have one regional feat.
BORN OF CRIME [Regional] Living on the streets of Fogdown can be challenging. You grow up fast in a life of crime.
Benefit: You gain a +2 bonus to Open Lock and Sleight of Hand.
Special: You may only take this as a 1st level Rogue from Fogdown. You may only have one regional feat.
