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The City of Fogdown

The Crescent Island, The City of Thieves, The Downs, The Fallen City, The City of Lost Splendor, The Rogue Den... …

D&D (3.5)

Vuutharak

DM NOTE: (PLEASE DON’T DELETE) THIS IS STILL INCORRECT

Alignment NE Diety Shar, Tiamat Age 23
Gender m Height 6’3 Weight 195lbs
Eye Red Hair Spiny fin & Horns Skin Black Scales

Abilities
Ability Score Modifier
Str 11 +0
Dex 14 +2
Con 16 +3
Int 13 +1
Wis 12 +1
Cha 16 +3

Vitality/Wounds 18/16 Speed 30
Initiative
Total Dex Misc
+2 +2 =

Armor Class
Total Base Armor Shield Dex Mod Size Natural Deflection Misc
17 10 +3 0 +2 0 +2 0 0
Touch Flat-Footed 17

Saving Throws
Save Total Base Abil Mod Magic Mod Misc
Fortitude (Con) +3 +0 +3 0 0
Reflex (Dex) +6 +4 +2 0 0
Will (Wis) +1 0 +1 0 0

Base Attack Bonus +1
Grapple
Total Base Att Bonus Str Mod Size Mod Misc
+1 +1 +0 0 0

Attacks
Attack Att Bonus Damage Critical
Long Bone Knife(Melee) +1 1d6+0 x2
Range Type
5ft P
Notes Made from Dwarf femur

Attack Att Bonus Damage Critical
Short Spear (Melee) +1 1d6+0 x2
Range Type
10ft/20ft P
Notes Can be thrown at +3, 1d6+0

Attack Att Bonus Damage Critical
Barbed Darts (Thrown) +3 1d4+0 x2
Range Type
20ft P
Notes Critical threat range 18-20

Skills

Max
class/cross
0/0
Class Skill Ability Modifier Abil Mod Ranks Misc
o Appraise1 INT 0 0 0 0(
X Balance1 DEX +8 +2 3 +3 (lizard)
o Bluff1 CHA +3 +3 0 0
X Climb1 STR2 0 0 0 0
o Concentration1 CON 0 0 0 0
o Craft1 INT 0 0 0 0
o Craft1 INT 0 0 0 0
o Craft1 INT 0 0 0 0
o Decipher Script INT 0 0 0 0
o Diplomacy1 CHA +3 +3 0 0
X Disable Device INT 0 0 0 0
o Disguise1 CHA 0 0 0 0
o Escape Artist1 DEX2 0 0 0 0
o Forgery1 INT 0 0 0 0
o Gather Information1 CHA 0 0 0 0
o Handle Animal CHA 0 0 0 0
o Heal1 WIS 0 0 0 0
X Hide1 DEX2 +6 +2 2 +2(Stealthy)
o Intimidate1 CHA +3 +3 0 0
X Jump1 STR2 +8 0 5 +3(lizard)
X Knowledge (Local) INT +2 +1 1 0
o Knowledge INT 0 0 0 0
o Knowledge INT 0 0 0 0
o Knowledge INT 0 0 0 0
X Listen1 WIS 0 0 0 0
X Move Silenty1 DEX2 +6 +2 2 +2(Stealthy)
X Open Lock DEX +3 +2 1 0
o Perform CHA 0 0 0 0
o Perform CHA 0 0 0 0
o Perform CHA 0 0 0 0
o Profession WIS 0 0 0 0
o Profession WIS 0 0 0 0
o Ride1 DEX 0 0 0 0
X Search1 INT 0 0 0 0
o Sense Motive1 WIS 0 0 0 0
o Sleight of Hand DEX2 0 0 0 0
o Spell Craft INT 0 0 0 0
X Spot1 WIS +2 +1 1 0
o Survival1 WIS 0 0 0 0
X Swim1 STR3 +7 0 4 +3(lizard)
X Tumble DEX2 +6 +2 2 +2 (synergy)
X Use Magic Device CHA +4 +3 1 0
X Use Rope1 DEX 0 0 0 0
1Skill can be used untrained
2Armor penalty, if any, applies
3Double armor penalty, if any, applies

Feats
Name Effect Modifier
Stealthy Better at stealth +2 to Hide and Move Silently
Multi-Attack Better at using natural weapons -2 on secondary attack instead of -5
Draconic Heritage: Black Descendent of a black dragon +1 on saving throws vs magical sleep, paralysis or acid. Hide is class skill

Special Racial Abilities
Name Effect Modifier
Darkvision See in blackness 60ft range
Underwater Breathing Indefinite
Natural Attacks (2) Claws and acidic bite Claw (1d4) Bite (1d4+1d6 Acid)
Lizardman Used to live in a swamp, good at running around +4 on balance, jump, and swim
Dragonblood subtype All weapons, spells etc affecting dragons will affect Vuutharak

Special Class Abilities
Name Effect Modifier
Sneak Attack Extra damage when target is unaware +1d6 damage
Trapfinding Able to locate traps See here
Murky Eyed Left eye is missing In combat, every time you attack an opponent that has concealment, roll your miss chance twice. If either or both results indicate that you miss, your attack fails.