The Murder of Three: A dangerous and cunning cast of rogues are framed for the murder of a prominent Fogdown senator. Investigating those responsible, reveals a complex power struggle between rival guilds and their rival evil-cult backers. But one senator wasn’t enough; three more have to die to stop a bill in the city senate that could change the face of the undercity forever.
A Phylactery for the House of the Dead: With some contacts in the undercity, Morgana De’Fey hires a gang of thieves to investigate the murder of the famous blacksmithg, Trell Embersiege. While attending Trell’s cremation, the gang discovers that Trell’s last big project was a powerful magical phylactery for House De’May. The gang searches Trell’s old shop to discover he has used three other craftmans to help construct the object. Seeking out the other merchants, the gang learns that, through manipulation, a Cult of Shar twisted one of Trell’s closest friends and fellow craftsmen to covetous murder, killing his friend and using his cremation as a cover to be handed the phylactery, which was the shape of an urn. The gang finds the object, and gives it to Morgana, much to the dismay of both Etinee Blackmire and Johntress De’May.
The Sundering: In which a motley group of rouges are swept into a plan to control magic in the world through the latest building on the island: the Clocktower. Ancient Drow Houses, Fogdown nobles and mechanical undead stand against the gang, culminating in the ultimate god-killing finale.