Brown 6 MS V
Browns! (Fiendish Goblinoid Warriors) – Monster Summoning V.
Appearnce: This odd, Brown-skinned Hobgoblins are armed to the teeth, and ready to rumble. He cackles with mamiacal glee as he unlimbers his broadsword and prepares to attack. Though bestial in appearance, and Viscious in battle; there is a strange aura of good humor; like all of it’s ferocity is a part of a joke that you just aren’t in on.
Can summon: 5/day.
Fiendish Barbarian 6
LE Outsider (Goblinoid, Earth), Bipedal.
ST: 16 +3 (Ed/ Rage: 20 +5, Both = 24 +7!)
DX: 15 +2
CO: 16 +3 (Ed/ Rage: 20 +5, Both = 24 +7!)
IN: 10 +0
WI: 12 +1
CH: 8 -2
Move: 40’ (30’ + 10’ Barbarian 1)/Burrow 20’
HP: 81/81 AC: 14 (Armor 2, Shield 10/R+10, + 2 Reckless Abandon, -2 Power Attack).Broadsword d8+7/19-20×2, Hand Axe d6+7/x2. (Ed/ Rage: M 1 dmg), SR 11.
Earth Subtype: Can survive on the Elemental Plane of Earth; Burrow 20’*, Tremorsense.
Rage (11 Rounds/Day): +4 Str/Con/Will Saves, -2 AC. End: Fatigued for 2 Rounds/Round Raged. Cannot Burrow While Raging/Fatigued…
Rage Power: *Reckless Abandon (-2 AC, +2 to Hit. -1/ +1 every 4 levels), No Escape (The barbarian may move up to double normal speed as an immediate action if a foe attempts to withdraw) Renewed Vigor (As a standard action, the barbarian
heals 1d8 points of damage + her Constitution modifier.
For every four levels the barbarian has attained above
4th, this amount of damage healed increases by 1d8, to a
maximum of 5d8 at 20th level. A barbarian must be at least
4th level before selecting this power. This power can be
used only once per day and only while raging.)
Improved Uncanny Dodge: Cannot be Caught Flat Footed, Cannot be Flanked.
Trap Sense: +2 on Reflex Saves vs. Traps.