NOTE Sessions 5 and 6 will be limited due to a loss of my note files on the DM’s computer.
The party returned to Blacktooth Ridge at the behest of citizens of Botkinburg, determined to clear out the remaining goblins and other creatures lurking within its depths. The party was successful, though a pitched battle near the end could have proven disastrous. Little Walder cast an obscuring mist that greatly aided the party when it was set upon by foes coming from two separate directions. Little Walder was then able to help himself by shutting himself up in a room and casting dragon mark on the door. After the goblins and their cohorts had been defeated, the party entered a secret door and found an ancient throne room with checkerboard tiles that affected party members according to their alignment. The party used a rope to allow members to shimmy across the tiled area and into the rear portion of the room. A black throne in the room included a carving of a naga coiled around it, and when this carving was touched the naga came to life. This led to another fight, as well as to Shamash being sent, running in fear, down a cold, evil passageway the party had avoided thus far. Shamash’s running was stopped when he fell into a pit trap. The party defeated the naga and retrieved Shamash. Meanwhile, Wrathnell tried to use a cursed dagger and found he couldn’t drop it. He left the dungeon to seek out a druid rumored to reside in the fey wood who might be able to help him. The rest of the party ventured into the evil passageway that Shamash had run through in his fear. The party discovered a series of rooms with magical doorways that had changing destinations according to some arcane formula. Eventually, each party member made it out and into a long, dark passageway. Two large wolves were killed there.