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Setting
Futures Past is a Feng Shui game beginning in China 69AD – the Han dynasty.
It is few years after an attempt against Emperor Ming’s life using a magical curse. As a result the use of magic is now controlled by Emperor Ming – all sorcerers, warlocks and anyone else who shows even a hint of magical talent is to be brought before the Emperor and made to pledge their allegiance – upon pain of death.
To enforce this edict, [:emperor-ming] has put together an elite task force of people loyal to him to capture and and gain the allegiance of all unpledged magic users. You are that team.
Meanwhile, 2 millennia in the future, trouble is brewing. The Buro, a group that controls the world, strictly enforcing equality and fairness for all, at the expense of liberty and free will, are getting more and more extreme with their tyrannical rule. A group of psychotic resistance fighters known as the Jammer’s have hatched a plan. Having learnt of the Secret War, they plan to travel to the past to gain an advantage over the present. But to do that, they must use the one thing they hate most, the source of power that they feel keeps mankind’s freedom shackled to the will of the few. To succeed they must use the power of Chi bring magic back to the future so they can use it to crush the Buro. But to do that, they need a Feng Shui site…
