Overview of After the Fall
Orders and Peoples
Nations of The Aglenian Accord
Aesthenia – Utopian Paradise guarded by the mysterious Divyin.
Aglenon – The Wizards of the Pact of Ames and the Laws of the Four.
Forgren – Defenders of the Bronzen Metropolis.
The Great Worm – A Bazaar of Traders that dwell within the bowels of a dead immortal.
Vox – A frozen citadel where the once dead walk the streets.
Xanadar – Illusionist Gnomes fighting against the Dark from within.
Peoples and Cultures
Kald – A large nomadic band of adventuring entertainers.
Rek-Thur – Nomadic, community oriented orcish tribes driven to exterminate demons.
Wanderers – General name for tribes and groups of people that live in the Fallow
Guilds and Groups
Gulganar – Vicious Muls that trade in the misery of others.
Seekers – A freelance group of daring mercenaries, paid to salvage the ruins of the Fall, most commonly known due to their members serving aboard the Cloud Colonies.
The Endless Path – Halfling Monks bound to ancient Vows.
Pirates – Name and rest under construction.