Dabbler ( General)
Though you might not be a formally trained sorcerer,you have learned a little magic here and there, enough to perhaps get you out of a tight spot or two – if it works.
Prerequisites: Int 13, Knowledge (arcana) 6 ranks.
Beneﬁt: Choose a sorcery style from the following: Counterspells, Curses or Divination. Up to once during any given month, you may make a Knowledge (arcana) check to recall a small amount of sorcerous lore that could prove useful to your current situation. You do not havea true, permanent understanding of the style you accessin this way but you are able to remember just enough to attempt to use the sorcery in question. You need not meet any prerequisites for the style except those that requirea certain number of ranks in a particular skill. If your skill check beats DC 15, the Games Master will select anappropriate sorcerous effect from among the basic spells to which you are granted temporary access – enough to cast once and once only. The effect will be something useful to your situation, though in most cases it will not be sufﬁcient to completely defeat your opposition on its own. If yourKnowledge (arcana) check beats DC 25, the sorcerous effect may be drawn from the advanced spells of a style you dabble in. You may also spend a Fate Point to cast a spell using this feat. If you do so, you do not need to make a Knowledge (arcana) check – the spell may be basic or advanced – and this does not count towards your limit of one spell per month.
Special: You expend Power Points to cast the spell as usual. If you do not already have any Power Points when you select this feat, you immediately acquire Base Power Points of 2 + Wisdom modiﬁer.