Pirate Cure (General)
Pirate medicine is rough, but it includes a number of highly effective treatments. In some cases, the cure might be worse than the ill.
Prerequisites: Con 15, must have three levels of pirate class.
Benefit: When you make a Heal check to help treat a wound, poison or disease you may choose to roll 1d4. You gain a bonus equal to the result, though the target takes a corresponding amount
of Constitution damage due to the roughness of the treatment.