Player’s Resource: Morale
Target Resource: War
| Scene Number | Player/GM? | Type | Characters | Details | |
|---|---|---|---|---|---|
| #1 | GM | Color | X | x | Courageous, Ingili |
| #2 | Stayn | Color | X | x | Ambitious, Temple to Air |
| #3 | Callipoe | Color | X | x | ?, Lafe happens, you make best |
| #4 | GM | Scheming | X | x | Ambition, Gortar< Amelio, Silver Ring |
| #5 | Stayn | Connecting | X | x | ?, Mom – inspire |
| #6 | GM | Color | X | Jor | Jor-Jars |
| #7 | Ty | Connect | X | x | Courageous |
| #8 | Jor-Jar | ? | X | x | ?, Intrigue |
| #9 | Scharman | ? | X | x | ?, Intrigue |
| #10 | Ty | Solo | X | x | ?, |
| #11 | Ty | Color | X | x | ?, Temple |
Unstable War -3
# GM/Player Type Note
1 GM Scheme Halarax Matu Song
2 Stayn Color S. and Oreena White, massage & promise
3 Ty Connect Ambition/Move Brown ’n White the Duck (Eggs) Zephy, Puzzle canal
4 Calliope Connect Shrewd Home, making, ? Homboom
5 Lita Connect ? Calliope used the kind? Sent to talk to Jorjar
5 GM Scheme Tintalker the messiah talking to whom?
6 Zephyrus Connect Stayn, Cal, Zeph, and bunch of others?
7 Was there some sort of Zephyrus solo scene?
8 Jotoran Longsword
9 GM Intrigue GimGim! Trouble at the air temple
9 Stayn Connect Calliope, Stayn Drugs. Drug guy and GimGim (disguise)
10 The Final Conflict: The massive destruction of the temple it explodes
11
12
13
14
15
Activities
They wanted peacemaking onside: but hey just went for it. Still, you guys proved yourselves to be good peacemakers.
Peace +3
War +3 for making pals w. duck bandits
Notes
I have to make these notes right away or they make no damn sense.
Default Resistance 22/18 on next adventure.

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