|#1||GM||Extended||Caliope vs. Bold, Stayn vs. Hobboomb, Ty vs. Uzgak||The trio persuade Bolg to participate in a peace ritual (a clan handshake) to overcome his persistent challenges to the exiled Orlanth priest. Stayn outplays a troll drummer. Ty gets O-gul and Oghma to participate in frenzied dancing. Trollkin skelletons and death magic galore.|
|#2||GM||Scheming||Ginkizzie||G. indicates a delay in the schedule: there needs to be a greater security to the sewers draining into the Zola Fel (bringing in a Loresheet)|
|#3||GM||Scheming||Orvost Tintalker||A much delayed Tintalker floats to the top of the wall and looks out into the rubble, wondering if the clan members made it through the night.|
|#4||Stayn||Connecting/NPC||Stayn/Kilmartig Tizintie (Argan Argar follower)||Kilmartig is very impressed with the clan. Proposes that they use a troll tunnel to get back into New Pavis unnoticed by the authorities. For a price. Proposes that they complete the rubble raid that Ty had long been proposing, give the trolls a cut to pay for passage|
|#5||Ty||Connecting/Team||Ty, Calliope, Stayn||Ty finally gets to lay out his simmering plans: near the Small Quarry there is a rumored ancient treasure of some undefinable type and hidden securely. It is near a heavily trafficked and guarded area (later, we learn it is an excavation site that the Dwarves are using to build their new sewer security system)|
|#6||GM||Connecting/Intrigue||PCs/A band of Old Pavisites, Rurik and Sundomers||They pass by the translucent obelisk of Pavis’ Temple and are suitably puzzled. The crew are flustered by the onrushing of a squad of Sundomer militia on one of their periodic raids against trolls, led by Runelord Rurik Runespear. The Old Pavisites do not want trouble. Our crew lie about having been in the company of Bolg and crew. Not wanting to be ill-mannered and employ Yelmalion truth magic against allies, Rurik buys the fib.|
|#7||GM||Connecting/Scheming||Rurik||Runelord confides to his second that the Dwarven engineering will keep the Uz out, and that the Sundomers will increase pressure on the UZ. Rurik wants to demonstrate to Sor-Eel and the Lunars that the worshipers of Yelmalio are the ones who will retake Pavis for humanity.|
|#8||Caliope||Connecting/NPC||PCs/Scorpions, Spiders||Got a little loose: Calliope and crew did a quick visit to the places where she harvests spider silk. The harvesting is going alright until scorpions, the clan’s traditional enemies, start snipping at the PCs’ heels. Deft stickwork allows Calliope to smash the scorpions with the butt of her silk spindle, while still sweeping up choice threads from the nests.|
|#9||Caliope||Connecting/NPC||PCs/Scorpions, Spiders||Got a little loose: Calliope and crew did a quick visit to the places where she harvests spider silk. The harvesting is going alright until scorpions, the clan’s traditional enemies, start snipping at the PCs’ heels. Deft stickwork allows Calliope to smash the scorpions with the butt of her silk spindle, while still sweeping up choice threads from the nests.|
|#10||?||?||The crew dodge the eyes of the quarrymen and get close to the spot where the “treasure” was to be found. Turns out to be an air elemental still inhabiting an alveolus from the lungs of the Faceless Statue out of whom the city of Pavis was build. Just wants to help. Joins in with Stayn too.|
This is the “treasure” they have been seeking. How to divide it with the Uz? That remains to be seen.
Scene Economy: got a little loose and we missed out on a few color scenes: is there a way to do dungeon delving while still including the idea of individual spotlights, decisive encounters with NPCs? Maybe. Perhaps the skeleton of the heroquest can provide a backbone for an “adventure.” Or be bold with editing. Yeah, that’s it — allow characters to make bold director-style edits with there scenes, jumping in time, etc.
Current resistance setting: moderate, Default resistance is 17, augments are 15 [goes up to 18/15 after the next adventure]