Clan Resources
| Magic 12W | Wealth 12 | Morale 18 | War 9W | Peace 18 | |||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Session 1 | Penalty | Bonus | Penalty | Bonus | Penalty | Bonus | Penalty | Bonus | Penalty | Bonus | |
| Dwarven Demolition | – | + | – | +3 | - | + | - | + | - | + | |
| you saved the bar! | |||||||||||
| Session 2 | Penalty | Bonus | Penalty | Bonus | Penalty | Bonus | Penalty | Bonus | Penalty | Bonus | |
| Demon Dogs at the Festival | – | +9 | – | +3 | - | + | - | + | - | + | |
| Lunars tried and failed to sic demons on Yinkini kittens | Amazing festival (music, baked goods, feats of strength) | ||||||||||
| Session 3 | Penalty | Bonus | Penalty | Bonus | Penalty | Bonus | Penalty | Bonus | Penalty | Bonus | |
| Give Peace a Chance | – | + | – | +9 | - | + | - | + | -3 | + | |
| crime connections w. Griselda & gift from Tintalker & Rubble visit | temporary depletion for peace mission to Trolls | ||||||||||
| Session 4 | Penalty | Bonus | Penalty | Bonus | Penalty | Bonus | Penalty | Bonus | Penalty | Bonus | |
| Welcome to the Rubble | – | + | – | + | - | + | - | + 3 | [x] penalty | +3 | |
| Bolg’s trollgang impressed by crew, know peace handshake [hacked from Sundomers’] | penalty for temporary depletion gone | Bolg no longer challenging tintalker to ritual duels | |||||||||
| Session 5 | Penalty | Bonus | Penalty | Bonus | Penalty | Bonus | Penalty | Bonus | Penalty | Bonus | |
| Digging Up Death | – | + 3 from completing quest (drinking on the job decreased potential bonus) | – | + | - | + | - | [] 1-time +6 bonus from Humakt’s “Kill Everything” Feat | – | + | |
| Session 6 | Penalty | Bonus | Penalty | Bonus | Penalty | Bonus | Penalty | Bonus | Penalty | Bonus | |
| Ghouls | – | + | – | + | - | +3 for pursuing a pro-clan agenda | -6: Caliope failed to fast talk JorJar: resource is STRESSED | +6: successful bashing of Dolphin Street Gang | – | + | |
| Session 7 | Penalty | Bonus | Penalty | Bonus | Penalty | Bonus | Penalty | Bonus | Penalty | Bonus | |
| Clan Fought the Law (and Scorpionmen) | – | + | – | + | - | +3 A successful but brutal sortie into Scorpionman nest in the Rubble | -[STRESS test passed] | +3 Clan defended itself against threats to limit its freedom | – | + | |
| Session 8 | Penalty | Bonus | Penalty | Bonus | Penalty | Bonus | Penalty | Bonus | Penalty | Bonus | |
| Showdown in the Temple | – | + | – | + | - | +3 Friends with some duck outlaws | -3 [STRESS test failed] | + | – | +3: clan showed Orlanthi and Imperials that they are genuine peacemakers | |
| Session 9 | Penalty | Bonus | Penalty | Bonus | Penalty | Bonus | Penalty | Bonus | Penalty | Bonus | |
| Holy Shit | – | + | – | + | - | + | - [STRESS test passed] | + | – | +3: Both Empire and Rebels mollified, but for how long & contact with Pavisites | |
| Session 10 | Penalty | Bonus | Penalty | Bonus | Penalty | Bonus | Penalty | Bonus | Penalty | Bonus | |
| New Temple | – | + | -0 Gang threat driven off | + [no increase, threats to clan do not generate lingering bonuses, unlike PC-centered conflicts] | [-3] Clan commits to Farangar’s raid | +6 PC success uniform and outstanding in several cases | - [STRESS not rolled, assume a pass] | + | – | + | |
| Session 11 | Penalty | Bonus | Penalty | Bonus | Penalty | Bonus | Penalty | Bonus | Penalty | Bonus | |
| Masks of the Moon | – | +3 [Oghma’s trances, revelation of Tintalker’s delusions puts you in a better position, metaphysically speaking | – | +3: clan fends off Morokanth raid | – [Farangar’s raid success, no loss] | + | - [STRESS not rolled again[!], assume a pass] | + | – | + | |
| CURRENT LEVELS | Magic 16W2 | Wealth 7W | Morale 13W | War 15W [*] | Peace 7W | ||||||
| ORIGINAL LEVELS | Magic 12W | Wealth 12 | Morale 18 | War 9W | Peace 18 | ||||||
| Improvement | +24 | +15 | +15 | +6/-9 | Peace +9 |
Divide temporary improvements/penalties by 3 to get start for new cycle. A maximum of +3 and -2
| NEW TOTAL | Magic 20W | Wealth 17 | Morale 17 | War 9W | Peace 1W |
|---|
When facing some of the new independent groups (The Bullfords, Tintalker’s clan) you are on an even footing.
But the two big power blocs: City Peacers and Imperials are much more unified and are much larger. You might be at a stretch when taking them on.
The stress that the clan suffered to its war resource is eliminated. We start the new cycle assuming that all the resources are stable.
At the start of the next session, all of the resources are tested against a 5W resistance to see if they are stable.
