The sah’djinni of Nivhelm are a learned people with a long tradition of arcane study and a heavy cultural value on knowledge and wisdom. Sah’djinni take education very seriously. No one is exempt from the rigorous, science-based curriculum administered in public colleges, but it is the highest aspiration of most to attend one of the six arcane colleges.
Sah’djinni are small in stature (about four feet tall as adults) and their bodies are furred—though their palms, soles, faces and heads are bald. Fur color is typically brown, black, tan, roan or white. Eye color may be black, gray, hazel, green or gold.
Sah’djinni are born with a rear skull plate that dissolves as they learn and develop, making room for their expanding brains. As the brain grows, the scalp stretches to become semi-transparent, creating a brain sac through which the unique Sah’djinni brain can be seen. Rather than a solid mass, their brains are an intricate series of neural tubes suspended in a highly reactive gas. When an individual is deep in thought or reaches an epiphany, traveling thought “signals” react with this gas to produce a neon display of varied colors.
Sah’djinni brain size is directly proportional to intelligence and magical affinity. For this reason, it is considered rude and crude to expose one’s brain sac in public. The traditional Sah’djinni turban is worn at all times for the purposes of both modesty and protection; the color of one’s turban denotes social class and profession. They typically dress in robes of rich colors and plain cloth slippers. Most clothing is crafted from a special Sah’djinni-made material called Wind-Shield.
Sah’djinni have flat, molar-like teeth essential for crushing the cold-weather plants that make up most of their diet. Though mostly herbivorous, Sah’djinni consider grubs and other insects a delicacy.
Their lifespan is typically 150 to 200 years.
Ability Modifiers: -2 Str, +2 Wis, +2 Int
Special: For any sah’djinni raised in his native Nivhelm, +2 to any checks involving either Abjuration OR Conjuration magic. (Specialization must be declared upon rolling a sah’djinni character.) This is due to sah’djinni cultural emphasis on arcane studies.
Languages: Common, Djinn