Grimm Noire

Level 26
To Hit: +1 (total +29)
Defenses: +1 (total +22)
Feats: 1 feat
Skills: +1 to four skills
Powers: Epic Destiny Utility

Level 27
To Hit: +1 (total +30)
Defenses: +1 (total +23)
Advanced Training: Pick one: +1 to attack rolls, +1 AC, +1 Fort, +1 Ref, +1 Will, +1 to Saving Throws, or 1 feat (Advanced Training bonuses stack with each other)
Feats: none
Skills: +1 to four skills
Powers: 1 Encounter replacement

Level 28
To Hit: +1 (total +31)
Defenses: +0 (total +23)
Abilities: Gain +1 to three stats.
Feats: 1 feat
Skills: +1 to four skills
Powers: none
Armor: Heavy Armor’s AC bonus increases by 1.

Level 29
To Hit: +1 (total +32)
Defenses: +1 (total +24)
Background: Pick a Skill benefit OR a [skill] feat
Feats: none
Skills: +1 to four skills
Powers: 1 Daily replacement

Level 30
To Hit: +1 (total +33)
Defenses: +1 (total +25)
Feats: 1 feat Skills: +1 to four skills
Powers: none

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Level 21
To Hit: +1 (total +24)
Defenses: +0 (total +17)
Abilities: Gain +1 to all stats.
Epic Destiny: Pick an epic destiny and gain its benefits.
Feats: 1 feat
Skills: +1 to four skills
Powers: 1 Encounter replacement
Armor: Heavy Armor’s AC bonus increases by 1.

Level 22
To Hit: +1 (total +25)
Defenses: +1 (total +18)
Feats: 1 feat
Skills: +1 to four skills
Powers: 1 Utility

Level 23
To Hit: +1 (total +26)
Defenses: +1 (total +19)
Advanced Training: Pick one: +1 to attack rolls, +1 AC, +1 Fort, +1 Ref, +1 Will, +1 to Saving Throws, or 1 feat (Advanced Training bonuses stack with each other)
Feats: none
Skills: +1 to four skills
Powers: 1 Encounter replacement

Level 24
To Hit: +1 (total +27)
Defenses: +1 (total +20)
Abilities: Gain +1 to three stats.
Feats: 1 feat
Skills: +1 to four skills
Powers: none

Level 25
To Hit: +1 (total +28)
Defenses: +1 (total +21)
Background: Pick a Skill benefit OR a [skill] feat
Feats: none
Skills: +1 to four skills
Powers: 1 Daily replacement