The following charts have mostly to do with weapons, though some items may be posted here later. Information keys are found below the charts. Remember that these stats are a work in progress. direct any questions or concerns to the system designer.
| One Handed Simple Melee |
Prof. |
Dmg. |
Rng. |
Group |
Properties |
| Club |
+2 |
1d6 |
- |
mace |
- |
| Dagger |
+3 |
1d4 |
5/10/- |
l. blade |
light thrown, off hand |
| Heavy Shield |
+2 |
1d6 |
- |
shield |
off hand |
| Improvised Weapon |
+0 |
1d6 |
3/6/- |
- |
heavy thrown |
| Javelin |
+2 |
1d6 |
10/20/- |
spear |
heavy thrown |
| Light Mace |
+2 |
1d6 |
- |
mace |
off hand |
| Light Shield |
+3 |
1d4 |
- |
shield |
off hand |
| Mace |
+2 |
1d8 |
- |
mace |
versatile |
| Short Spear |
+2 |
1d6 |
5/10/- |
spear |
light thrown, off hand |
| Sickle |
+2 |
1d6 |
- |
l. blade |
off hand |
| Spear |
+2 |
1d8 |
- |
spear |
versatile |
| Spiked Gauntlet |
+2 |
1d6 |
- |
unarmed |
off hand |
| Two Handed Simple Melee |
Prof. |
Dmg. |
Rng. |
Group |
Properties |
| Great Club |
+2 |
2d4 |
- |
mace |
- |
| Improvised Weapon |
+0 |
1d10 |
- |
- |
- |
| Morning Star |
+2 |
1d10 |
- |
mace |
- |
| Scythe |
+2 |
2d4 |
- |
h. blade |
- |
| Staff |
+2 |
1d8 |
- |
staff |
defensive |
| One Handed Military Melee |
Prof. |
Dmg. |
Rng. |
Group |
Properties |
| Battleaxe |
+2 |
1d10 |
- |
axe |
versatile |
| Broadsword |
+2 |
1d10 |
- |
h. blade |
versatile |
| Flail |
+2 |
1d10 |
- |
flail |
versatile |
| Hand Axe |
+2 |
1d6 |
5/10/- |
axe |
off hand, heavy thrown |
| Kukri |
+2 |
1d6 |
- |
l. blade |
off hand, brutal 1 |
| Kopesh |
+2 |
1d8 |
- |
axe, h. blade |
brutal 1, versatile |
| Lance |
+2 |
1d10 |
- |
spear |
mounted, versatile |
| Light War Pick |
+2 |
1d6 |
- |
pick |
high crit, off hand |
| Longsword |
+3 |
1d8 |
- |
h. blade |
versatile |
| Rapier |
+3 |
1d8 |
- |
l. blade |
defensive |
| Scimitar |
+2 |
1d8 |
- |
h. blade |
high crit |
| Scourge |
+2 |
1d8 |
- |
flail |
off hand |
| Short Sword |
+3 |
1d6 |
- |
l. blade |
off hand |
| Throwing Hammer |
+2 |
1d6 |
5/10/- |
hammer |
off hand, heavy thrown |
| Trident |
+2 |
1d8 |
3/6/- |
spear |
heavy thrown, versatile |
| Warhammer |
+2 |
1d10 |
- |
hammer |
versatile |
| War Pick |
+2 |
1d8 |
- |
pick |
high crit, versatile |
| Two Handed Military Melee |
Prof. |
Dmg. |
Rng. |
Group |
Properties |
| Falchion |
+3 |
2d4 |
- |
h. blade |
high crit |
| Glaive |
+2 |
2d4 |
- |
spear, h. blade |
reach |
| Greataxe |
+2 |
1d12 |
- |
axe |
high crit |
| Greatsword |
+3 |
1d10 |
- |
h. blade |
defensive |
| Halberd |
+2 |
1d10 |
- |
axe, polearm |
reach |
| Heavy Flail |
+2 |
2d6 |
- |
flail |
- |
| Heavy War Pick |
+2 |
1d12 |
- |
pick |
high crit |
| Longspear |
+2 |
1d10 |
- |
spear, polearm |
reach |
| Maul |
+2 |
2d6 |
- |
hammer |
- |
| One Handed Superior Melee |
Prof. |
Dmg. |
Rng. |
Group |
Properties |
| Bastard Sword |
+3 |
1d10 |
- |
h. blade |
high crit, versatile |
| Craghammer |
+2 |
1d10 |
- |
hammer |
brutal 2, versatile |
| Dragon Spear |
+3 |
1d8 |
- |
h. blade, spear |
brutal 1, versatile |
| Katar |
+3 |
1d6 |
- |
l. blade |
high crit, off hand |
| Military Saber |
+2 |
1d8 |
- |
axe, h. blade |
brutal 1, high crit |
| Net |
+2 |
1d6 |
2/5/- |
flail |
off hand, heavy thrown |
| Parrying Dagger |
+2 |
1d4 |
- |
l.blade |
off hand, defensive |
| Spiked shield |
* |
* |
- |
shield |
brutal 1 |
| Trantyr |
+2 |
1d8 |
10/20/- |
spear |
heavy thrown, versatile |
| Triple-headed flail |
+3 |
1d10 |
- |
flail |
versatile |
| War Axe |
+2 |
1d12 |
- |
axe |
versatile |
| Whip |
+3 |
1d4 |
- |
flail |
reach |
| Two Handed Superior Melee |
Prof. |
Dmg. |
Rng. |
Group |
Properties |
| Execution Axe |
+2 |
1d12 |
- |
axe |
high crit, brutal 2 |
| Fillblade |
+3 |
1d12 |
- |
h. blade |
defensive, high crit |
| Garrote |
+3 |
1d4 |
- |
garrote |
high crit |
| Great Spear |
+3 |
1d10 |
- |
spear, polearm |
reach |
| Lucerne Hammer |
+2 |
1d10 |
- |
hammer, pick |
brutal 1, reach |
| P. |
P. |
P. |
P. |
polearm |
P. |
| Mordenkrad |
+2 |
2d6 |
- |
hammer |
brutal 1 |
| Spiked Chain |
+3 |
2d4 |
- |
flail |
reach |
| One Handed Simple Ranged |
Prof. |
Dmg. |
Rng. |
Group |
Properties |
| Hand Crossbow |
+2 |
1d6 |
10/20/40 |
crossbow |
ammo 1/1, load free |
| Pistol |
+2 |
1d8 |
8/16/32 |
firearm |
ammo 10/10, load minor |
| Sling |
+2 |
1d6 |
10/20/40 |
sling |
ammo 1/1, load free |
| Two Handed Simple Ranged |
Prof. |
Dmg. |
Rng. |
Group |
Properties |
| Crossbow |
+2 |
1d8 |
15/30/90 |
crossbow |
ammo 1/1, load minor |
| Repeating Crossbow |
+2 |
1d8 |
10/20/60 |
crossbow |
ammo 10/10, load move |
| Rifle |
+2 |
1d8 |
20/40/120 |
firearm |
ammo 1/1, load move |
| Shotgun |
+2 |
1d8 |
10/20/- |
firearm |
ammo 2/2, load move, |
| P. |
P. |
P. |
P. |
P. |
scatter |
| One Handed Military Ranged |
Prof. |
Dmg. |
Rng. |
Group |
Properties |
| Long Pistol |
+3 |
1d8 |
10/20/40 |
firearm |
ammo 10/10, load minor |
| Revolver |
+2 |
1d8 |
8/16/32 |
firearm |
ammo 6/6, load minor, |
| P. |
P. |
P. |
P. |
P. |
brutal 1 |
| Two Handed Military Ranged |
Prof. |
Dmg. |
Rng. |
Group |
Properties |
| Carabine |
- |
1d10 |
10/20/60 |
firearm |
ammo 10/30, load minor, |
| P. |
P. |
P. |
P. |
P. |
auto |
| Combat Rifle |
+3 |
1d10 |
20/40/120 |
firearm |
ammo 6/6, load minor |
| Long Bow |
+2 |
1d10 |
20/40/120 |
bow |
ammo 1, load free |
| Short Bow |
+2 |
1d8 |
15/30/90 |
bow |
ammo 1, load free |
| One Handed Superior Ranged |
Prof. |
Dmg. |
Rng. |
Group |
Properties |
| Bola |
+3 |
1d4 |
4/8/- |
flail |
light thrown |
| Dragonfire Pistol |
+3 |
1d8 |
10/20/40 |
firearm |
ammo 10/10, brutal 1, |
| P. |
P. |
P. |
P. |
P. |
high crit, load |
| P. |
P. |
P. |
P. |
P. |
minor |
| Two Handed Superior Ranged |
Prof. |
Dmg. |
Rng. |
Group |
Properties |
| Automatic Carbine |
+2 |
1d10 |
10/20/60 |
firearm |
ammo 10/30, load minor |
| P. |
Prof. |
Prof. |
Prof. |
Prof. |
auto |
| Blowgun |
+3 |
1d4 |
5/10/20 |
blowgun |
ammo 1, load minor |
| Great Bow |
+2 |
1d12 |
25/50/150 |
bow |
ammo 1, load free |
| Hellfire Carbine |
- |
2d6 |
15/30/90 |
firearm |
ammo 30/150, brutal 1, |
| Prof. |
Prof. |
Prof. |
Prof. |
Prof. |
high crit, load standard, |
| Prof. |
Prof. |
Prof. |
Prof. |
Prof. |
auto, massive |
| Long Rifle |
+3 |
1d10 |
25/50/150 |
firearm |
ammo 6/6, brutal 2, |
| Prof. |
Prof. |
Prof. |
Prof. |
Prof. |
high crit, load minor |
| Superior Crossbow |
+3 |
1d10 |
20/40/120 |
crossbow |
ammo 1, brutal 2, |
| Prof. |
Prof. |
Prof. |
Prof. |
Prof. |
load minor |
Massive: Massive weapons cannot be used properly without being secured or propped up on a solid surface. This can be done using a bipod or a similar object. Securing the weapon takes up a move action. Using these weapons without proper securing gives 3 step penalty to all attack rolls. Characters with sturdy ability do not suffer this penalty.
Scatter: Ranged weapons with scatter property do not have extreme range. They are also treated as area/close attacks for purposes of vulnerabilities and resistances.
Weapon Range: All ranged and thrown weapons have three basic ranges: short range, long range, and extreme range. Some feats, abilities and effects may also refer to a point blank range, but that is independent of the weapon itself.
- Point Blank Range: Point blank range is either 3 squares for one handed ranged weapons, 5 squares for two handed ranged weapons, or half the short range (rounded down) of the weapon. Unless you have a feat, ability or an effect that gives you benefits, there are no innate benefits to attack or damage rolls within point blank range.
- Short Range: The first range number given is the short range of the weapon. There are no benefits or penalties to attack or damage rolls within short range.
- Long Range: The second number given is long range. Attacks made at long range are made with a 1 step penalty to the attack rolls. This range is twice the short range of your weapon.
- Extreme Range: The third number given is extreme range. Attacks at extreme range are made with 1 step penalty, and only basic attacks can be made at this range. Thrown weapons do not have extreme range. One handed ranged weapons have extreme range equal to four times their short range, while two handed weapons six time their short range. Spells’ extreme range is equal to five times their range.
Ammo X/X: This represents the number of shots that can be fired before reloading. The number after the slash show the actual number of ammunition the weapon holds.
Auto: An automatic weapon that fires bursts of projectiles. When making an attack with an automatic weapon you gain 1 step bonus to either the attack roll or damage roll. You must assign this step bonus before making the attack roll. On the downside, each attack after the first attack you make each turn suffers a cumulative 1 step penalty to attack rolls due to recoil.
Brutal X: Whenever your damage dice rolls are equal to or lower than X, you may reroll them until you get a result higher than X.
- Stacking brutal: If you gain brutal property from multiple sources, you use the highest brutal property you have. Each additional brutal property you gain increases your overall benefit by 1. The benefit from brutal property is limited to the maximum rolled on the damage die divided by 2 minus 1 (brutal 1 for d4, brutal 2 for d6, brutal 3 for d8, etc.).
Brutal vs. rerolling damage: If an effect allows you to reroll damage, or roll damage twice and use either result, you must use the rerolls first before you can apply the brutal property.
Defensive: Defensive weapons increase shield bonus to AC by 1.
High Crit: When you score a critical hit you deal additional 1[W] damage. This increases to 2[W] at 11th level and 3[W] at 21st level. When using implement powers treat 1[W] as 1d8.
- Stacking high crit: Each additional time you gain high crit benefits, beyond the initial one, you deal additional 1[W] damage on a crit.
Load ????: The type of action used to reload the weapon. If the weapon has an ammo count greater than 1 it is the time used to change the ammo magazine/drum. Unless otherwise noted reloading the magazine itself takes a minor action for each projectile in the magazine. You can assume someone proficient with the weapon can load about 20 projectiles into a magazine during a short rest.