The seat of the Velhandic monarchy, Illhamur was once a source of trade and cultural exchange for a thousand miles in every direction. Characteristic of the monarchy’s grand cities, palaces and towers of alabaster and silver once graced the coastline and could be seen for miles. Now, all that remains of Velhand is tumbled ruins, rubble, and gypsum dust. Much of the ruins have already been picked over by treasure-hunters and metalmongers. What remains is slowly being reclaimed by the wilds, and occasionally beasts and monsters prowl through the ruins looking for a quick meal or a place to lair.
Whereas much of Velhand was primarily a human empire, Illhamur was a melting pot of the land’s different peoples, with foreigners coming from the far corners of the world. Hillfolk, living on the fringes of both human and dwarven lands, came to trade their furs and other tribal goods. Islanders from the south and east brought their exotic silks and spices. Even the olive-skinned Khabi and their verdant crescent empire brought their strange and exotic goods to trade in Velhand, braving the three-month trip around the Western Desert and beyond in order to reach the Alabaster Capital.
The Dvorgr maintained a large embassy and advised the Vehlandic king. Each of the Seven Holds maintained a presence there; not bound by the rules of dwarven propriety here, the Holds often engaged in political maneuvering that would otherwise be frowned upon in Kahalegheim. Even the Piliyaviustecha maintained a presence here, although they were by far the smallest contingent of foreign peoples. Smallfolk, too, lived in Illhamur, although now many humans have never even heard of a halfling or a gnome, never mind having heard of them except in legend and fairy tales.