lyahvi

The Spells of Lyahvi
Lyahvi spells consider themselves with the priciple of Air, of light, refraction and the fleet and insubstantial. Illusion is a central capability of the Lyahvi Shek P’var.
The Mages of Lyahvi are always able to effect a light at the power of a candlelight should it be needed.
Level 1
Mirage or Afaner – as the Mystic Spell Mirage.
Illumination of Saan – Light shines from the mages hand or staff, power like a torch, but a steady light. Spell Expiry roll appiles.
Nose of Hrestul – makes the Mage able to Track via scent. Spell Expiry roll applies.
Level 2
Flash of Tirok – like the Mystic spell Dazzle.
Lance of Eril – sends a little lightning arc of Speed 14 (16 vs. metal armours) for d6+4 damage. Range 5m.
Level 3
Beam of Nolar – An intense ray of light strikes at a target within in 20m range at Speed 16 for 3d8 points of damage. Especially light-sensitive creatures, like Vampires, suffer double damage.
Hilam’s Eyes – the caster gets sonar (sound-based) vision, like a bat. Works in darkness, but is not great on detail. Spell Expiry roll.
Vision of Canaar – like the Sorcerer spell Illusion.
Level 4
Bahnor’s Whirlwind – creates a 3m radius stormwind zone around the caster that moves with him. This zone gives missiles a -4 to Attack or Speed, and people entering the zone suffer a like penalty to actions when within. Spell Expiry roll.
Level 5
Vision of Agrelan – caster acquires the ability to negate any kind of darkness penalty to vision with regards to himself in a 10m radius.
Level 6
Level 7
Shower of Nolar – like the Sorcerer spell Nova.
Level 9
Cloak of Tarr – like the Sorcerer spell invisibility.
Voice of Hugun – like the Mystic spell Thunderclap.
