Relevant Stat: Mind
SP Cost: 8 per level
Effect: One Specialization per level
Ritual magic is the rituals and spells that make mages. It is a learned skill that is taught to children starting at the age of 12 in schools for magic. While magic can do a lot, it is also costly and outlawed across most of the world. The notable exceptions are Great Britain and New Normslund, which have rather large magic communities. Many religions also consider magic use “evil” or “of the devil” so there is a stigma around using it.
The Ritual Magic skill works like the language skill, as every type of magic uses its own terminology and methods of performing rituals. Assigning one rank to Ritual Magic grants one specialization. In order to memorize and use rituals of that type, mages must first learn the language and gesture system used by their masters. Rituals performed without the proper specialization are done with a “Difficult” Check Value Difficulty Modifier (Table 7-1, p.60).
Known vs. Memorized
Normally, rituals are read out of a book or off a scroll. Rituals performed this way are known, and can be performed accurately with a [Mind] + [Ritual Magic] skill roll so long as the reference text is available for them to study in case of mistakes. Known rituals cannot be performed without the original text, unless the character has a photographic memory or another trait that allows for instant memorization.
After successfully performing a ritual in the game, the character can attempt to memorize it before the next session. To memorize a ritual, characters must succeed in a Ritual Magic rollMemorized rituals do not require a source text to perform and can be made with a similar roll of Mind + Ritual Magic. If the source material is available, the character gains a bonus of +1 for performing the ritual.
To see a list of rituals, refer to the Rituals List page.