Experience
Each session gets you 4xp to spend on improving your character. You can spend it as follows:
| Trait | Cost |
|---|---|
| Attribute | New Dots x 5 |
| Skill | New Dots x 3 |
| Skill Specialty | 3 |
| Merit | New Dots x 2 |
| Morality | New Dots x 3 |
Note that you must buy every dot of a new merit, so a •••-dot merit would cost 2+4+6=12 XP. On the other hand going from Resources •• to Resources ••• would only cost 6xp.
Practical XP
Current Practical XP: 13
Encountering new monsters, resolving threats and working as a team earns you Practical XP. This is pooled with the rest of the group, and has three uses:
- One point can be spent to refresh a character’s willpower – the character rolls Resolve + Composure and gains 1 WP per success.
- It can be used to buy Skills, Merits and Endowments, with the group’s permission.
- It can be used to buy group Tactics, enabling you to work together against monsters.
Bought Tactics
| Tactic Name | Tactic Description | Hunters Required | Primary | Secondary | Practical XP |
|---|---|---|---|---|---|
| Moral Support | Psych each other up to better resist mental and emotional attacks. | 2+ | Presence or Manipulation ••• Resolve •• Empathy •• |
Resolve •• Empathy • |
13 10 for any tier-2 8 for any tier-3 |
| Roadkill | Distract a creature just enough to smash it with a car | 2+ | Composure •• Dexterity •• Drive •• |
Composure •• Dexterity •• Athletics •• |
14 11 for Long Night 9 for Task Force: VALKYRIE |
| Stakeout | Gain info about location as well as situational bonuses | 3-5 6+ is -1/per to any stealth |
Composure or Resolve •• Wits • Investigation • Larceny • Stealth • Streetwise • |
Composure or Resolve •• Wits • Investigation • (1) Investigation •• Stealth • Streetwise • |
16 13 for Network 0 11 for Aegis Kai Doru |
Unlocked tactics:
| Tactic Name | Tactic Description | Hunters Required | Primary | Secondary | Practical XP |
|---|---|---|---|---|---|
| Controlled Immolation | Pen the monster up and burn it. | 4-6 | Composure •• Stamina •• Survival • (Firearms ••• or ••+Flamethrower) or (Athletics ••• or ••+Throwing) |
Composure •• Stamina •• Survival • (3) Weaponry •• |
15 12 for Long Night 10 for Ascending Ones |
| Disappear | Scatter and Run | 2+ | Composure •• Stealth •• |
(1) Composure •• Stealth •• Expression •• |
14 11 for Network 0 9 for Ascending Ones |
| Measurements | Study a creature for bonuses when facing it | 2+ | Wits •• Science ••• |
Wits •• Academics or Computer •• |
14 11 for Null Mysteriis 9 for Cheiron Group |
| Net | Capture a target alive | 3+ | Wits •• Athletics •• Brawl • Survival ••• or ••+Tying Knots |
Wits •• Athletics •• Brawl • (1) Athletics ••• or ••+Whips, Throwing, Roping |
15 12 for Thule 10 for Lucifuge |
| Identification | Observe target to figure out if supernatural or not | 2+ | Wits •• Occult ••• or ••+Identifying Empathy • Investigation • |
Wits •• Occult • Empathy • Investigation • (1) Empathy ••• |
15 12 for any tier-2 10 for any tier-3 |
