During the course of the Tenday, Rurick found employment with a Purple Dragon Knight company there in Arabel and left the Company of the Locked Portal. The group spent the time trying to find out as much as possible about Calimshan – discovering to their dismay that it was no friendly place.
The heroes met with Huntcrown one last time and at this afternoon lunch, he handed out gifts and “tokens of his appreciation” for their assistance with the Remorhaz’s Breath. He (along with others the party had met) advised the heroes to travel to Waterdeep, and from there travel with a trade company down to Calimshan for their own safety.
The next day (16th of Flamerule) they set out for Suzail. At nightfall they rested at a roadside inn and were attacked by Shadarkai intent on making the heroes pay for their meddling in their various plots in the Arabel region. The heroes vanquished the assassins and continued to Suzail.
- Game: 5/2/09 via Fantasy Grounds II
- Not submitted as RPGA Home Campaign
- XP: (XP deferred to next session)
- Gold and Treasure
- 3 Healing Potions, Bracers of Archery 6, Irrefutable Armor 7, Diadem of Acuity 8, The Horn of the North
This session was mainly to learn more about Fantasy Grounds II, how it worked, and about how to use the map and combat features. It also allowed me to catch up on treasure parcels that I had not handed out during the run through 4th level.